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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,595online PAX33,948playing OCC2,868with players WIPED 3H70
MODModded traffic
Callsign

ZMB15015

Rust Zombie Development | Carbon

Offline 40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,015no region published
Last wipe49d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Flight plan

Wipe schedule

ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.

The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 28/700
  2. 02MOD
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    Players 9/1000
  3. 03MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 8/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 61 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 48/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 59 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 83/700
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10
    Players 1/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Zombie Development | Carbon?

On Rust Tracker, Rust Zombie Development | Carbon sits in these lists: Modded servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that Rust Zombie Development | Carbon is listed under?

Listed for the server browser to read, Rust Zombie Development | Carbon publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): Build: 162929; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay: yes; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does Rust Zombie Development | Carbon wipe?

Estimated from the force wipe: the next wipe at Rust Zombie Development | Carbon. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 49 days 14 hours. A monthly wipe schedule is published in its tags.

Server Details

Is Rust Zombie Development | Carbon up, and how does its uptime hold?

Offline now, Rust Zombie Development | Carbon was last seen 43 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is Rust Zombie Development | Carbon on?

Rust network protocol 2633 and build 162929 is the build on Rust Zombie Development | Carbon; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Where does Rust Zombie Development | Carbon sit?

Nothing on region from Rust Zombie Development | Carbon; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 40.160.87.92:28015.

Player Count

Is Rust Zombie Development | Carbon busy?

Last seen 43 days 14 hours ago; Rust Zombie Development | Carbon is offline at present.

What rank does Rust Zombie Development | Carbon carry among Rust servers?

Top – of all ranked servers, and #15,015 on seven-day player hours: Rust Zombie Development | Carbon.

Settings

Which settings and rules are confirmed on Rust Zombie Development | Carbon?

The name of Rust Zombie Development | Carbon carries no gather rate. Up to 8 players per group, the game's default. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Rust Zombie Development | Carbon?

A procedural map runs on Rust Zombie Development | Carbon, generated by the game.

How to Join

Which steps join Rust Zombie Development | Carbon?

Open the console in Rust with F1 after starting the game, then type client.connect 40.160.87.92:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs162929
Build Build: 162929.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay: yes.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.