RST15962
RustDev staging test (local only)
Offline 38.64.19.137:28115 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 171/500
-
02MODPlayers 120/100
-
03MODPlayers 186/225
-
04MODPlayers 80/700
-
05MODPlayers 255/700
-
06MODPlayers 350/350
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustDev staging test (local only)?
On Rust Tracker, RustDev staging test (local only) sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustDev staging test (local only)?
Listed for the server browser to read, RustDev staging test (local only) publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166655 (Build): The game build is 166655; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for RustDev staging test (local only)?
RustDev staging test (local only)'s rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 24 days 19 hours.
Server Details
Is RustDev staging test (local only) up, and how does its uptime hold?
Offline now, RustDev staging test (local only) was last seen 24 days 18 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 4 October 2026.
Which Rust version is confirmed on RustDev staging test (local only)?
Rust network protocol 2634 and build 166655 on Windows is what RustDev staging test (local only) runs. Steam updates it for you; your game must share the protocol to join.
Where does RustDev staging test (local only) sit?
Region: none published by RustDev staging test (local only). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 38.64.19.137:28115.
Player Count
What is the player count on RustDev staging test (local only)?
Offline: RustDev staging test (local only), last seen 24 days 18 hours ago.
What rank does RustDev staging test (local only) carry among Rust servers?
On player hours over seven days, RustDev staging test (local only) ranks #15,962, inside the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustDev staging test (local only)?
Nothing in RustDev staging test (local only)'s name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is RustDev staging test (local only) on?
A procedural map runs on RustDev staging test (local only), generated by the game.
Connect
How do you get onto RustDev staging test (local only)?
To connect: start Rust, press F1, enter client.connect 38.64.19.137:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166655
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.