LZR15338=
Lizard Gaming|Vanilla|Weekly
Online 38.46.218.27:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 103/500
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02MODPlayers 134/100
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03MODPlayers 151/225
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04MODPlayers 45/700
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05MODPlayers 5/200
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06MODPlayers 19/1000
Quick answers
From the figures on this page.
Tags
Where does Lizard Gaming|Vanilla|Weekly appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Lizard Gaming|Vanilla|Weekly. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Lizard Gaming|Vanilla|Weekly carry, and what do they mean?
The game's server browser reads these tags from Lizard Gaming|Vanilla|Weekly: gmrust (Game mode): Rust survival, standard mode; mp150 (Max players): 150 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Lizard Gaming|Vanilla|Weekly wipe?
Lizard Gaming|Vanilla|Weekly's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 35 days 3 hours.
Server Details
What is the uptime on Lizard Gaming|Vanilla|Weekly, and is it online?
Lizard Gaming|Vanilla|Weekly is up and online at this moment. About 5 days ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 24 September 2026.
Which Rust build is Lizard Gaming|Vanilla|Weekly running?
Confirmed for Lizard Gaming|Vanilla|Weekly: Rust network protocol 2633 and build 165217, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does Lizard Gaming|Vanilla|Weekly run?
Server fps held an average of 224 across the last 48 hours, never below 210. Buildings, deployables and the rest of the world took it to a maximum of 77,131 entities. Memory peaked at 3,341 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Lizard Gaming|Vanilla|Weekly hosted in?
No region is published by Lizard Gaming|Vanilla|Weekly. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 38.46.218.27:28015.
Player Count
Is Lizard Gaming|Vanilla|Weekly busy?
Tracking Lizard Gaming|Vanilla|Weekly: 0 of 150 slots filled. Across the past seven days, 0 players on average.
What rank does Lizard Gaming|Vanilla|Weekly carry among Rust servers?
On player hours over seven days, Lizard Gaming|Vanilla|Weekly ranks #15,338, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Lizard Gaming|Vanilla|Weekly?
Nothing in Lizard Gaming|Vanilla|Weekly's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Lizard Gaming|Vanilla|Weekly?
The map on Lizard Gaming|Vanilla|Weekly is procedural, size 3,750, seed 897658, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Lizard Gaming|Vanilla|Weekly?
To connect: start Rust, press F1, enter client.connect 38.46.218.27:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp150
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.