Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO W SRV11,773online PAX67,310playing OCC3,523with players WIPED 3H192
COMCommunity traffic
Callsign

DDZ1717=

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 7m ago

Clearance · join
Players now 0/ 16 0% full
7-day average3peak 5
Rank#1,717top 8%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02.557.51013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign AMI117EU · groups of 8+ · 3 on average Q1 - Aim Training / Matchmaking / Facechecks - EU Main
    Players 0/16
  2. 02MOD
    Callsign RST016EU · no group limit · 4 on average [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
    Players 10/100
  3. 03MOD
    Callsign MLN001EU · groups of 8+ · 1e+06x · weekly · 105 on average MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]
    Players 166/300
  4. 04MOD
    Callsign AZR201EU · groups of 50+ · 100000x · 62 on average AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10
    Players 102/200
  5. 05MOD
    Callsign HVI014EU · groups of 15+ · 1e+09x · 43 on average HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|
    Players 45/300
  6. 06MOD
    Callsign BDN410EU · groups of 100+ · 1e+09x · weekly · 36 on average BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO
    Players 59/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear in Rust Tracker lists and filters?

EU Rust servers, tracked live, Combat training servers, tracked live and Community servers, no tags — the Rust Tracker lists that include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. It comes up under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is listed under?

The game's server browser reads these tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: gmrust (Game mode): Survival as standard Rust plays; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 53 days 18 hours.

Location and Status

What is the uptime on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, and is it online?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up and online at this moment. The uptime it reports puts the last restart about 6 days 6 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Rust network protocol 2633 and build 163207 is the build on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun run?

For the last 48 hours it averaged 9 server fps; the floor was 4. Maximum entities carried: 2,845, from buildings and deployables to everything else. Memory peaked at 776 MB. A climbing entity count and low fps are what register as lag for players.

Which location is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun in?

No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 37.60.224.119:30415.

Population

Is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun busy?

Tracking EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: 0 of 16 slots filled. Over seven days: average 3, peak 5 players.

How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun compare in the rankings?

Top 8% of all ranked servers, and #1,717 on seven-day player hours: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun.

Map and Rules

Which settings and rules are confirmed on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Nothing in EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.

Which map is confirmed for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

A procedural map of size 1,000 runs on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

How do you get onto EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

To connect: start Rust, press F1, enter client.connect 37.60.224.119:30415 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp16
Max players Slots: 16.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.