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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,892online PAX102,807playing OCC3,961with players WIPED 3H356
MODModded traffic
Callsign

SKN2721=

SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]

Online EU 37.230.137.36:20510 checked 14m ago

2x weekly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 250 0% full
7-day average1peak 6
Rank#2,721top 12% · #1036 in EU
Last wipe6d agoweekly schedule
Next wipe14hFri 30 Oct, 09:13 UTC
Track history

Players

AveragePeak
00.511.5219:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Friday 30 October, 09:13 UTC, in 14h.

Every Friday at 09:13 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 14hFri 30 Oct, 09:13 UTC
  2. 7d 0hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 09:13 UTC
  4. 14d 14hFri 13 Nov, 09:13 UTC
  5. 21d 14hFri 20 Nov, 09:13 UTC
  6. 28d 14hFri 27 Nov, 09:13 UTC
  7. 35d 0hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 09:13 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:13 UTC6d ago 5 – running 0
Fri 16 Oct, 09:13 UTC13d ago 5 halved by day 3 7 days 0
Fri 9 Oct, 09:12 UTC20d ago 4 halved by day 6 7 days 0
Fri 2 Oct, 09:14 UTC27d ago 5 halved by day 3 7 days 0
Fri 25 Sep, 09:13 UTC34d ago 5 halved by day 6 7 days 1
Fri 18 Sep, 09:13 UTC41d ago 7 halved by day 4 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] appear in Rust Tracker lists and filters?

2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the tags mean that SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is listed under?

The game's server browser reads these tags from SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]: gmvanilla (Game mode): Game mode: vanilla survival; mp250 (Max players): Capacity: 250 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^w (Weekly): Every week it wipes; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): Server browser: listed under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] when wipe day lands?

At their busiest, recent wipes averaged 5 players. 3 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 4.

When does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] wipe?

At SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] the wipes follow a every Friday at 09:13 UTC rhythm. Due on Friday 30 October at 09:13 UTC: its next wipe. 6 days 9 hours since this world was made. Its tags carry a weekly wipe schedule.

Server Details

Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] up, and how does its uptime hold?

Tracking shows SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] online as of now. About 14 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Rust network protocol 2635 and build 168909 on Linux is what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

For the last 48 hours it averaged 147 server fps; the floor was 85. Buildings, deployables and the rest of the world took it to a maximum of 78,155 entities. Memory peaked at 3,332 MB. A climbing entity count and low fps are what register as lag for players.

What location is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] hosted in?

In Europe, under its EU tag, is where SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 37.230.137.36:20510.

Player Count

Is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] busy?

Slots 250; players on board 0: that is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] now. Seven-day average 1 players; peak 6. Busiest window in 48 hours: 17:00 UTC, 2 players on average.

What rank does SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] carry among Rust servers?

Seven-day player hours: #2,721 overall for SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10], top 12% of ranked servers, #1,036 in Europe.

Settings

Which settings and rules are confirmed on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

2x gather is what SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] runs, going by its name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Its label is vanilla: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] on?

The map on SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10] is procedural, size 3,500, seed 2010758542, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join SKYNET [X2 | NOLIMIT| TP | KITS | FPS+] |23.10]?

Open the console in Rust with F1 after starting the game, then type client.connect 37.230.137.36:20510. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://m.vk.com/rust_skynet.

Transponder codes

Server tags

What each one means.

Published as mp250,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp250
Max players Capacity: 250 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Every week it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.