RDD15187
RDA's Rust - RE-1000-162v1
Offline 37.228.233.212:28014 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 143/500
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02MODPlayers 122/100
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03MODPlayers 184/225
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04MODPlayers 78/700
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05MODPlayers 7/200
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06MODPlayers 18/1000
Quick answers
From the figures on this page.
Filters
Where does RDA's Rust - RE-1000-162v1 appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RDA's Rust - RE-1000-162v1: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that RDA's Rust - RE-1000-162v1 is listed under?
The game's server browser reads these tags from RDA's Rust - RE-1000-162v1: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does RDA's Rust - RE-1000-162v1 wipe?
The record holds too few of RDA's Rust - RE-1000-162v1's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 50 days 15 hours.
Location and Status
How reliable is RDA's Rust - RE-1000-162v1, and is it online now?
Offline now, RDA's Rust - RE-1000-162v1 was last seen 45 days 18 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust build is RDA's Rust - RE-1000-162v1 running?
Rust network protocol 2633 and build 163794 is the build on RDA's Rust - RE-1000-162v1; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What location is RDA's Rust - RE-1000-162v1 hosted in?
Region: none published by RDA's Rust - RE-1000-162v1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 37.228.233.212:28014.
Population
How many players are on RDA's Rust - RE-1000-162v1 right now?
Last seen 45 days 18 hours ago; RDA's Rust - RE-1000-162v1 is offline at present.
What rank does RDA's Rust - RE-1000-162v1 carry among Rust servers?
Top – of all ranked servers, and #15,187 on seven-day player hours: RDA's Rust - RE-1000-162v1.
Settings
Which settings and rules are confirmed on RDA's Rust - RE-1000-162v1?
Nothing in RDA's Rust - RE-1000-162v1's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on RDA's Rust - RE-1000-162v1?
A procedural map runs on RDA's Rust - RE-1000-162v1, generated by the game.
How to Join
What is the way to join RDA's Rust - RE-1000-162v1?
To connect: start Rust, press F1, enter client.connect 37.228.233.212:28014 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.