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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H37
MODModded traffic
Callsign

OFF15405

Offline Multiplayer Simulation

Offline 37.221.100.92:28015 checked 39d ago

moddedcarbon
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,405no region published
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 08:18 UTC39d ago 1 – running 0
Fri 18 Sep, 13:53 UTC40d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Offline Multiplayer Simulation?

Modded servers, tracked live — the Rust Tracker lists that include Offline Multiplayer Simulation. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Offline Multiplayer Simulation?

The game's server browser reads these tags from Offline Multiplayer Simulation: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Offline Multiplayer Simulation when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does Offline Multiplayer Simulation wipe?

The record holds too few of Offline Multiplayer Simulation's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 39 days 11 hours since this world was made.

Server Details

Is Offline Multiplayer Simulation up, and how does its uptime hold?

Offline now, Offline Multiplayer Simulation was last seen 39 days 4 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 17 September 2026.

Which Rust build is Offline Multiplayer Simulation running?

Confirmed for Offline Multiplayer Simulation: Rust network protocol 2633 and build 164530, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Offline Multiplayer Simulation hosted in?

No region is published by Offline Multiplayer Simulation. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 37.221.100.92:28015.

Population

Is Offline Multiplayer Simulation busy?

Last seen 39 days 4 hours ago; Offline Multiplayer Simulation is offline at present.

Where does Offline Multiplayer Simulation sit in the server rankings?

Top – of all ranked servers, and #15,405 on seven-day player hours: Offline Multiplayer Simulation.

Settings

Which settings and rules are confirmed on Offline Multiplayer Simulation?

Nothing in Offline Multiplayer Simulation's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.

What map is Offline Multiplayer Simulation on?

A procedural map runs on Offline Multiplayer Simulation, generated by the game.

How to Join

How do you get onto Offline Multiplayer Simulation?

Open the console in Rust with F1 after starting the game, then type client.connect 37.221.100.92:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.