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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,726online PAX49,195playing OCC3,240with players WIPED 3H114
MODModded traffic
Callsign

SKL15349=

SkiLtY

Online 37.187.77.118:28015 checked 6m ago

moddedoxide
Clearance · join
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe13d agono schedule published
Next wipe16hThu 29 Oct, 16:25 UTC
Track history

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 29 October, 16:25 UTC, in 16h.

Every other Thursday at 16:25 UTC · medium confidence

usual gap14 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. 16hThu 29 Oct, 16:25 UTC
  2. 7d 18hThu 5 Nov, 19:00 UTCFW
  3. 14d 16hThu 12 Nov, 16:25 UTC
  4. 28d 16hThu 26 Nov, 16:25 UTC
  5. 35d 18hThu 3 Dec, 19:00 UTCFW
  6. 42d 16hThu 10 Dec, 16:25 UTC

The first 48 hours of its last wipes

Thu 15 OctSun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:25 UTC13d ago 2 – running 0
Sun 4 Oct, 18:57 UTC24d ago 2 halved by day 4 10.9 days 0
Thu 1 Oct, 16:25 UTC27d ago 0 – 3.1 days 0
Thu 17 Sep, 16:27 UTC41d ago 1 halved by day 3 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry SkiLtY?

These Rust Tracker lists carry SkiLtY: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on SkiLtY?

These tags are published by SkiLtY for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp8 (Max players): 8 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on SkiLtY when wipe day lands?

Recent wipes averaged a peak of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 3.5 where it did not hold.

Which wipe times are confirmed for SkiLtY?

Wipe rhythm at SkiLtY: every other Thursday at 16:25 UTC. Due on Thursday 29 October at 16:25 UTC: its next wipe. 13 days 7 hours since this world was made.

Location and Status

What is the uptime on SkiLtY, and is it online?

Right now SkiLtY is online. The uptime it reports puts the last restart about 19 hours ago. 86% uptime over the last 7 full days, with 144 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is SkiLtY on?

Rust network protocol 2634 and build 167781 on Linux is what SkiLtY runs. The same protocol is required to join, and Steam updates it for you.

Is SkiLtY holding performance?

Server fps held an average of 118 across the last 48 hours, never below 89. Maximum entities carried: 93,690, from buildings and deployables to everything else. Memory peaked at 2,488 MB. Players feel lag when fps drops and the entity count climbs.

Where does SkiLtY sit?

Region: none published by SkiLtY. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 37.187.77.118:28015.

Population

Is SkiLtY busy?

Tracking SkiLtY: 0 of 8 slots filled. Across the past seven days, 0 players on average.

Where does SkiLtY sit in the server rankings?

Seven-day player hours put SkiLtY at #15,349, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on SkiLtY?

Nothing in SkiLtY's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on SkiLtY?

Generated by the game from seed 17762077, the procedural map on SkiLtY measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join SkiLtY?

To connect: start Rust, press F1, enter client.connect 37.187.77.118:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp8
Max players 8 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.