HGN15383=
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Sunday 1 November, 00:37 UTC, in 4d 5h.
Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 4d 5hSun 1 Nov, 00:37 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 25d 5hSun 22 Nov, 00:37 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC16d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC37d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 36/100
-
02MODPlayers 3/100
-
03MODPlayers 12/200
-
04MODPlayers 16/200
-
05MODPlayers 6/50
-
06MODPlayers 8/50
Quick answers
From the figures on this page.
Tags
Where does HGNetworks Rust Server (In Dev) appear in Rust Tracker lists and filters?
On Rust Tracker, HGNetworks Rust Server (In Dev) sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the tags on HGNetworks Rust Server (In Dev)?
The game's server browser reads these tags from HGNetworks Rust Server (In Dev): gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): A wipe every fortnight; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on HGNetworks Rust Server (In Dev) when wipe day lands?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
When does HGNetworks Rust Server (In Dev) wipe?
At HGNetworks Rust Server (In Dev) the wipes follow a every 3 weeks on Sunday at 00:37 UTC rhythm. Sunday 1 November at 00:37 UTC is when the next wipe falls due. Its world went live 16 days 18 hours. A two-weekly wipe schedule is published in its tags.
Server Details
How reliable is HGNetworks Rust Server (In Dev), and is it online now?
Tracking shows HGNetworks Rust Server (In Dev) online as of now. The uptime it reports puts the last restart about 2 days 16 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on HGNetworks Rust Server (In Dev)?
Rust network protocol 2635 and build 167781 on Linux is what HGNetworks Rust Server (In Dev) runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on HGNetworks Rust Server (In Dev)?
For the last 48 hours it averaged 30 server fps; the floor was 24. Peak entity count: 21,132, covering buildings, deployables and all else in the world. Memory peaked at 1,755 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is HGNetworks Rust Server (In Dev) in?
No region is published by HGNetworks Rust Server (In Dev). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 31.97.14.111:28015.
Population
How many players are on HGNetworks Rust Server (In Dev) right now?
Slots 50; players on board 0: that is HGNetworks Rust Server (In Dev) now. Across the past seven days, 0 players on average.
What rank does HGNetworks Rust Server (In Dev) carry among Rust servers?
Seven-day player hours put HGNetworks Rust Server (In Dev) at #15,383, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on HGNetworks Rust Server (In Dev)?
The name of HGNetworks Rust Server (In Dev) carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for HGNetworks Rust Server (In Dev)?
The map on HGNetworks Rust Server (In Dev) is procedural, size 2,200, seed 6738, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join HGNetworks Rust Server (In Dev)?
Open the console in Rust with F1 after starting the game, then type client.connect 31.97.14.111:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.