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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX81,821playing OCC3,745with players WIPED 3H270
MODModded traffic
Callsign

OKK15335=

OKEY RUST #3 | Development server / test server

Online 31.76.110.101:10057 checked 12m ago

modded
Clearance · join
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,335top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:28 UTC6d ago 0 – running 0
Thu 22 Oct, 16:32 UTC6d ago 0 – 0.8 days 0
Sun 18 Oct, 19:16 UTC10d ago 0 – 3.9 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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    Players 121/100
  3. 03MOD
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    Players 108/225
  4. 04MOD
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    Players 75/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does OKEY RUST #3 | Development server / test server appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include OKEY RUST #3 | Development server / test server. These filters surface it on the server list: Type: Modded; Last wipe: In the last week.

How should you read the tags on OKEY RUST #3 | Development server / test server?

The game's server browser reads these tags from OKEY RUST #3 | Development server / test server: gmrust (Game mode): Rust survival, standard mode; mp15 (Max players): Capacity: 15 slots; v2388 (Protocol): Your game must be on protocol 2388 to connect; cs81925 (Build): This server runs game build 81925; ptrak (Networking): RakNet is the network layer — the game's standard; oxide (Oxide): Plugin framework confirmed: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; listed under Modded; h797a3352 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; kdz (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; ki (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; ki0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; fl0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on OKEY RUST #3 | Development server / test server when wipe day lands?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for OKEY RUST #3 | Development server / test server?

Irregular wipe times at OKEY RUST #3 | Development server / test server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 6 days 2 hours.

Location and Status

What is the uptime on OKEY RUST #3 | Development server / test server, and is it online?

Tracking shows OKEY RUST #3 | Development server / test server online as of now. By its own uptime figure, the last restart was roughly 6 days ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 18 September 2026.

What Rust version is OKEY RUST #3 | Development server / test server on?

Confirmed for OKEY RUST #3 | Development server / test server: Rust network protocol 2388 and build 81925, Linux. Steam updates it for you; your game must share the protocol to join.

Is OKEY RUST #3 | Development server / test server holding performance?

For the last 48 hours it averaged 238 server fps; the floor was 230. Buildings, deployables and the rest of the world took it to a maximum of 8,804 entities. It drew as much as 1,455 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is OKEY RUST #3 | Development server / test server in?

Region: none published by OKEY RUST #3 | Development server / test server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 31.76.110.101:10057.

Population

Is OKEY RUST #3 | Development server / test server busy?

Slots 15; players on board 0: that is OKEY RUST #3 | Development server / test server now. The last seven days put it at 0 players on average.

Where does OKEY RUST #3 | Development server / test server sit in the server rankings?

On player hours over seven days, OKEY RUST #3 | Development server / test server ranks #15,335, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on OKEY RUST #3 | Development server / test server?

Nothing in OKEY RUST #3 | Development server / test server's name states a gather rate. No group limit is published. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. VAC is on, Valve's anti-cheat.

Which map is loaded on OKEY RUST #3 | Development server / test server?

Generated by the game from seed 1337, the procedural map on OKEY RUST #3 | Development server / test server measures 2,500. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

What is the way to join OKEY RUST #3 | Development server / test server?

Open the console in Rust with F1 after starting the game, then type client.connect 31.76.110.101:10057. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://discord.com/invite/okeyrust.

Transponder codes

Server tags

What each one means.

Published as mp15,ptrak,v2388,h797a3352,stok,gmrust,kdz,ki,ki0,fl0,cs81925,oxide,modded

Game

gmrust
Game mode Rust survival, standard mode.
mp15
Max players Capacity: 15 slots.
v2388
Protocol Your game must be on protocol 2388 to connect.
cs81925
Build This server runs game build 81925.
ptrak
Networking RakNet is the network layer — the game's standard.

Mods and access

oxide
Oxide Plugin framework confirmed: Oxide (uMod).
modded
Modded The game is changed by plugins or settings; listed under Modded.

Other

h797a3352
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
kdz
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
ki
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
ki0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
fl0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.