IND15180
InDev|MakeFun
Offline 31.43.151.33:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:19 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 86/500
-
02MODPlayers 121/100
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03MODPlayers 79/225
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04MODPlayers 70/700
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05MODPlayers 23/200
-
06MODPlayers 12/1000
Quick answers
From the figures on this page.
Filters
Where does InDev|MakeFun appear in Rust Tracker lists and filters?
On Rust Tracker, InDev|MakeFun sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags mean that InDev|MakeFun is listed under?
The game's server browser reads these tags from InDev|MakeFun: gmrust (Game mode): Standard survival mode for Rust; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Build: 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on InDev|MakeFun on wipe day?
At their busiest, recent wipes averaged 1 players. 2 hours after the latest wipe, the crowd peaked.
When does InDev|MakeFun wipe?
InDev|MakeFun's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 25 days 11 hours since this world was made.
Server Details
What is the uptime on InDev|MakeFun, and is it online?
Offline now, InDev|MakeFun was last seen 12 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 2 October 2026.
Which Rust version is confirmed on InDev|MakeFun?
Confirmed for InDev|MakeFun: Rust network protocol 2634 and build 166586, Windows. Steam updates it for you; your game must share the protocol to join.
Which location is InDev|MakeFun in?
Nothing on region from InDev|MakeFun; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 31.43.151.33:28015.
Player Count
Is InDev|MakeFun busy?
Offline now for InDev|MakeFun, last seen 12 days 1 hours ago.
Where does InDev|MakeFun sit in the server rankings?
Top 70% of all ranked servers, and #15,180 on seven-day player hours: InDev|MakeFun.
Settings
Which settings and rules are confirmed on InDev|MakeFun?
The name of InDev|MakeFun carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
What map is InDev|MakeFun on?
A procedural map runs on InDev|MakeFun, generated by the game.
How to Join
How do you get onto InDev|MakeFun?
Open the console in Rust with F1 after starting the game, then type client.connect 31.43.151.33:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp15
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.