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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,841online PAX73,926playing OCC3,704with players WIPED 3H221
MODModded traffic
Callsign

JRG15326=

Jorganization Civil War!

Online 24.86.143.141:20200 checked 7m ago

moddedcarbon
Clearance · join
Players now 0/ 128 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe22d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 05:24 UTC22d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 127/100
  3. 03MOD
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    Players 88/700
  4. 04MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 25/200
  5. 05MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 28/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 274/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Jorganization Civil War! appear in Rust Tracker lists and filters?

On Rust Tracker, Jorganization Civil War! sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Jorganization Civil War!?

These tags are published by Jorganization Civil War! for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp128 (Max players): Slots: 128; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Jorganization Civil War! when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 4 hours after it.

On what schedule does Jorganization Civil War! wipe?

The record holds too few of Jorganization Civil War!'s wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 22 days 8 hours since this world was made.

Server Details

Is Jorganization Civil War! up, and how does its uptime hold?

Right now Jorganization Civil War! is online. About 27 hours ago it restarted last, based on reported uptime. 68% uptime over the last 7 full days, with 115 of 168 hours up. Rust Tracker logged it first on 5 October 2026.

Which Rust version is confirmed on Jorganization Civil War!?

Rust network protocol 2635 and build 168909 on Windows is what Jorganization Civil War! runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Jorganization Civil War! run?

For the last 48 hours it averaged 60 server fps; the floor was 34. Buildings, deployables and the rest of the world took it to a maximum of 210,832 entities. Memory peaked at 4,596 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Jorganization Civil War! in?

Region: none published by Jorganization Civil War!. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 24.86.143.141:20200.

Player Count

What is the player count on Jorganization Civil War!?

Tracking Jorganization Civil War!: 0 of 128 slots filled. The last seven days put it at 0 players on average.

How does Jorganization Civil War! compare in the rankings?

Top 69% of all ranked servers, and #15,326 on seven-day player hours: Jorganization Civil War!.

Settings

Which settings and rules are confirmed on Jorganization Civil War!?

Nothing in Jorganization Civil War!'s name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Jorganization Civil War!?

The map on Jorganization Civil War! is procedural, size 6,000, seed 89612, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Jorganization Civil War!?

To connect: start Rust, press F1, enter client.connect 24.86.143.141:20200 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp128,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp128
Max players Slots: 128.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.