BRT15950
Brett's Rust Development Server
Offline 24.60.0.80:28115 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 198/500
-
02MODPlayers 135/100
-
03MODPlayers 183/225
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04MODPlayers 127/700
-
05MODPlayers 20/200
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06MODPlayers 48/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Brett's Rust Development Server?
These Rust Tracker lists carry Brett's Rust Development Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Brett's Rust Development Server carry, and what do they mean?
The game's server browser reads these tags from Brett's Rust Development Server: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Brett's Rust Development Server wipe?
Brett's Rust Development Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 26 days 15 hours.
Server Details
Is Brett's Rust Development Server up, and how does its uptime hold?
Tracking shows Brett's Rust Development Server offline as of now, last seen 22 days 13 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 4 October 2026.
Which Rust build is Brett's Rust Development Server running?
Rust network protocol 2634 and build 166494 on Windows is what Brett's Rust Development Server runs. Steam updates it for you; your game must share the protocol to join.
What location is Brett's Rust Development Server hosted in?
No region is published by Brett's Rust Development Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 24.60.0.80:28115.
Population
What is the player count on Brett's Rust Development Server?
Offline now for Brett's Rust Development Server, last seen 22 days 13 hours ago.
What rank does Brett's Rust Development Server carry among Rust servers?
Top 71% of all ranked servers, and #15,950 on seven-day player hours: Brett's Rust Development Server.
Map and Rules
Which settings and rules are confirmed on Brett's Rust Development Server?
The name of Brett's Rust Development Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Brett's Rust Development Server?
A procedural map runs on Brett's Rust Development Server, generated by the game.
Connect
How do you get onto Brett's Rust Development Server?
To connect: start Rust, press F1, enter client.connect 24.60.0.80:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.