PRJ017
Project Plagued - LOCAL Flying Car v0.2 Test
Offline 24.45.218.201:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 91/500
-
02MODPlayers 135/100
-
03MODPlayers 93/225
-
04MODPlayers 37/700
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05MODPlayers 4/200
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06MODPlayers 14/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Project Plagued - LOCAL Flying Car v0.2 Test?
Modded servers, tracked live — the Rust Tracker lists that include Project Plagued - LOCAL Flying Car v0.2 Test. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Project Plagued - LOCAL Flying Car v0.2 Test is listed under?
The game's server browser reads these tags from Project Plagued - LOCAL Flying Car v0.2 Test: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162989 (Build): Build: 162989; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for Project Plagued - LOCAL Flying Car v0.2 Test?
Project Plagued - LOCAL Flying Car v0.2 Test's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 47 days 10 hours.
Location and Status
Is Project Plagued - LOCAL Flying Car v0.2 Test up, and how does its uptime hold?
Offline now, Project Plagued - LOCAL Flying Car v0.2 Test was last seen 45 days ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust build is Project Plagued - LOCAL Flying Car v0.2 Test running?
Confirmed for Project Plagued - LOCAL Flying Car v0.2 Test: Rust network protocol 2633 and build 162989, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Project Plagued - LOCAL Flying Car v0.2 Test hosted in?
Region: none published by Project Plagued - LOCAL Flying Car v0.2 Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 24.45.218.201:28015.
Player Count
Is Project Plagued - LOCAL Flying Car v0.2 Test busy?
Offline: Project Plagued - LOCAL Flying Car v0.2 Test, last seen 45 days ago.
Settings
Which settings and rules are confirmed on Project Plagued - LOCAL Flying Car v0.2 Test?
The name of Project Plagued - LOCAL Flying Car v0.2 Test carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Connect
Which steps join Project Plagued - LOCAL Flying Car v0.2 Test?
To connect: start Rust, press F1, enter client.connect 24.45.218.201:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs162989
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.