TST7688=
Test
Online 24.113.60.221:28015 checked 6m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:08 UTC1d ago | – | – | running | 0 |
| Sun 11 Oct, 03:49 UTC18d ago | 3 | halved by day 8 | 17 days | 3 |
| Fri 2 Oct, 04:27 UTC27d ago | 5 | held half | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 36/500
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02MODPlayers 127/100
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03MODPlayers 56/225
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04MODPlayers 13/700
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05MODPlayers 2/200
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06MODPlayers 3/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Test?
On Rust Tracker, Test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags does Test carry, and what do they mean?
These tags are published by Test for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What happens on Test on wipe day?
The average peak across recent wipes: 4 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 8 where it did not hold.
Which wipe times are confirmed for Test?
No next wipe to predict for Test, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 hours.
Server Details
Is Test up, and how does its uptime hold?
Tracking shows Test online as of now. About 23 hours ago it restarted last, based on reported uptime. Uptime stood at 57% for the last 7 full days, 95 of 168 hours online. First contact for Rust Tracker: 27 September 2026.
Which Rust version is confirmed on Test?
Rust network protocol 2635 and build 168909 is the build on Test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What is performance like on Test?
For the last 48 hours it averaged 147 server fps; the floor was 105. Maximum entities carried: 121,303, from buildings and deployables to everything else. Memory peaked at 4,980 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Test in?
No region is published by Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 24.113.60.221:28015.
Population
How many players are on Test right now?
Tracking Test: 2 of 50 slots filled. Peak of 2 in the last seven days, average 0 players. Busiest window in 48 hours: 05:00 UTC, 2 players on average.
What rank does Test carry among Rust servers?
On player hours over seven days, Test ranks #7,688, inside the top 35% of all ranked servers.
Settings
Which settings and rules are confirmed on Test?
The name of Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is confirmed for Test?
Generated by the game from seed 62803, the procedural map on Test measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
What is the way to join Test?
To connect: start Rust, press F1, enter client.connect 24.113.60.221:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.