HSA15351=
Server Has Moved!
Online 23.27.211.226:28018 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC21d ago | 1+1 queue | – | running | 0 |
| Wed 7 Oct, 04:47 UTC22d ago | 1+1 queue | – | 0.9 days | 0 |
| Tue 6 Oct, 01:05 UTC23d ago | 1+1 queue | – | 1.2 days | 0 |
| Mon 5 Oct, 18:42 UTC23d ago | 1+1 queue | – | 0.3 days | 0 |
| Sat 3 Oct, 10:20 UTC25d ago | 1+1 queue | held half | 2.3 days | 0 |
| Thu 1 Oct, 08:13 UTC27d ago | 2+1 queue | halved by day 1 | 2.1 days | 1 |
| Thu 1 Oct, 02:12 UTC28d ago | 2+1 queue | – | 0.3 days | 0 |
| Wed 30 Sep, 08:48 UTC28d ago | 2+1 queue | – | 0.7 days | 0 |
| Mon 28 Sep, 09:45 UTC30d ago | 1+1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 44/500
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02MODPlayers 135/100
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03MODPlayers 62/225
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04MODPlayers 18/700
-
05MODPlayers 3/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Filters
Where does Server Has Moved! appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Server Has Moved!: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Server Has Moved! carry, and what do they mean?
The game's server browser reads these tags from Server Has Moved!: gmrust (Game mode): Standard survival mode for Rust; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on Server Has Moved! when wipe day lands?
Recent wipes averaged a peak of 1 players. Peak came 0 hours after the wipe. Queue: 1 waiting. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. The fall below half came by day 1 where it did not hold.
When does Server Has Moved! wipe?
Wipe times at Server Has Moved! are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 25 days 19 hours.
Location and Status
Is Server Has Moved! up, and how does its uptime hold?
Tracking shows Server Has Moved! online as of now. About 14 days 19 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Server Has Moved! running?
Confirmed for Server Has Moved!: Rust network protocol 2634 and build 167781, Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on Server Has Moved!?
Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 8,347, from buildings and deployables to everything else. Memory peaked at 2,559 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Server Has Moved! in?
Region: none published by Server Has Moved!. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 23.27.211.226:28018.
Population
What is the player count on Server Has Moved!?
Tracking Server Has Moved!: 0 players now. The last seven days put it at 0 players on average.
What rank does Server Has Moved! carry among Rust servers?
Top 69% of all ranked servers, and #15,351 on seven-day player hours: Server Has Moved!.
Settings
Which settings and rules are confirmed on Server Has Moved!?
The name of Server Has Moved! carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
What map is Server Has Moved! on?
A procedural map of size 4,000 runs on Server Has Moved!, generated by the game from seed 2098159377. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
How to Join
Which steps join Server Has Moved!?
To connect: start Rust, press F1, enter client.connect 23.27.211.226:28018 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/koalakopters.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.