DVE9993=
FS DEV - Private Server
Online 23.161.168.58:28028 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/500
-
02MODPlayers 121/100
-
03MODPlayers 183/225
-
04MODPlayers 126/700
-
05MODPlayers 19/200
-
06MODPlayers 50/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show FS DEV - Private Server?
On Rust Tracker, FS DEV - Private Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does FS DEV - Private Server carry, and what do they mean?
These tags are published by FS DEV - Private Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code for this server: us5; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does FS DEV - Private Server wipe?
Too few wipes on record for FS DEV - Private Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 209 days.
Server Details
Is FS DEV - Private Server up, and how does its uptime hold?
FS DEV - Private Server is up and online at this moment. By its own uptime figure, the last restart was roughly 3 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is FS DEV - Private Server running?
Confirmed for FS DEV - Private Server: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does FS DEV - Private Server run?
For the last 48 hours it averaged 30 server fps; the floor was 25. Peak entity count: 101,263, covering buildings, deployables and all else in the world. Peak memory use: 3,341 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is FS DEV - Private Server in?
No region is published by FS DEV - Private Server; region code us5. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 23.161.168.58:28028.
Player Count
Is FS DEV - Private Server busy?
Slots 50; players on board 0: that is FS DEV - Private Server now. Seven-day average 0 players; peak 2.
How does FS DEV - Private Server compare in the rankings?
Top 45% of all ranked servers, and #9,993 on seven-day player hours: FS DEV - Private Server.
Settings
Which settings and rules are confirmed on FS DEV - Private Server?
No gather rate appears in FS DEV - Private Server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is FS DEV - Private Server on?
The map on FS DEV - Private Server is procedural, size 6,000, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.
How to Join
Which steps join FS DEV - Private Server?
To connect: start Rust, press F1, enter client.connect 23.161.168.58:28028 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/aBqd5Ry7Q3.
Server tags
What each one means.
Published as mp50,ptrak,$rus5,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$rus5
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.