DVE5351=
Rust Dev Server
Online 23.109.63.157:28080 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:51 UTC6d ago | 2 | – | running | 0 |
| Fri 2 Oct, 16:44 UTC26d ago | 1 | halved by day 7 | 20.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 170/500
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02MODPlayers 131/100
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03MODPlayers 75/700
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04MODPlayers 16/200
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05MODPlayers 23/1000
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06MODPlayers 252/700
Quick answers
From the figures on this page.
Tags
Where does Rust Dev Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Rust Dev Server: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Dev Server?
The game's server browser reads these tags from Rust Dev Server: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Rust Dev Server when wipe day lands?
Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 23 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 7 the crowd dropped below half where it did not hold.
When does Rust Dev Server wipe?
Too few wipes on record for Rust Dev Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 6 days 16 hours.
Location and Status
Is Rust Dev Server up, and how does its uptime hold?
Right now Rust Dev Server is online. The uptime it reports puts the last restart about 29 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on Rust Dev Server?
Rust network protocol 2635 and build 168909 is the build on Rust Dev Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What is performance like on Rust Dev Server?
Average server fps over the last 48 hours: 239, with a low of 234. Maximum entities carried: 9,745, from buildings and deployables to everything else. Peak memory use: 1,120 MB. Players feel lag when fps drops and the entity count climbs.
Which location is Rust Dev Server in?
Region: none published by Rust Dev Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 23.109.63.157:28080.
Population
How many players are on Rust Dev Server right now?
Rust Dev Server is at 0 players, capacity 50. Seven-day average 0 players; peak 2. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 1 players.
Where does Rust Dev Server sit in the server rankings?
Seven-day player hours put Rust Dev Server at #5,351, within the top 24% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Dev Server?
The name of Rust Dev Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is off, Valve's anti-cheat.
Which map is loaded on Rust Dev Server?
Generated by the game from seed 289356, the procedural map on Rust Dev Server measures 1,500. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join Rust Dev Server?
To connect: start Rust, press F1, enter client.connect 23.109.63.157:28080 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.