TST10558=
ER Test server 1
Online 23.109.46.105:25648 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC8d ago | 0 | – | running | 0 |
| Tue 20 Oct, 13:35 UTC8d ago | 0 | – | 0.3 days | 0 |
| Mon 19 Oct, 16:28 UTC9d ago | 1 | – | 0.9 days | 0 |
| Thu 15 Oct, 17:01 UTC13d ago | 0 | – | 4 days | 0 |
| Tue 13 Oct, 17:45 UTC15d ago | 0 | – | 2 days | 0 |
| Fri 9 Oct, 09:05 UTC20d ago | 0 | – | 4.4 days | 0 |
| Wed 7 Oct, 18:17 UTC21d ago | 0 | – | 1.6 days | 0 |
| Mon 5 Oct, 22:31 UTC23d ago | 0 | – | 1.8 days | 0 |
| Sun 4 Oct, 20:23 UTC24d ago | 2 | – | 1.1 days | 0 |
| Sun 4 Oct, 12:17 UTC25d ago | 2 | – | 0.3 days | 0 |
| Fri 2 Oct, 13:51 UTC26d ago | 1 | – | 1.9 days | 0 |
| Thu 1 Oct, 20:34 UTC FW27d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 22:06 UTC28d ago | 1 | – | 0.9 days | 1 |
| Tue 29 Sep, 20:08 UTC29d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 168/500
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02MODPlayers 135/100
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03MODPlayers 184/225
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04MODPlayers 71/700
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05MODPlayers 13/200
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06MODPlayers 21/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry ER Test server 1?
On Rust Tracker, ER Test server 1 sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that ER Test server 1 is listed under?
These tags are published by ER Test server 1 for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp500 (Max players): Slots: 500; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on ER Test server 1 on wipe day?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for ER Test server 1?
No next wipe to predict for ER Test server 1, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 8 days 15 hours since this world was made.
Location and Status
Is ER Test server 1 up, and how does its uptime hold?
Tracking shows ER Test server 1 online as of now. By its own uptime figure, the last restart was roughly 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust build is ER Test server 1 running?
Confirmed for ER Test server 1: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
Is ER Test server 1 holding performance?
Server fps held an average of 238 across the last 48 hours, never below 212. Maximum entities carried: 113,972, from buildings and deployables to everything else. Memory peaked at 3,566 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does ER Test server 1 sit?
No region is published by ER Test server 1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 23.109.46.105:25648.
Population
Is ER Test server 1 busy?
ER Test server 1 is at 0 players, capacity 500. Seven-day average 0 players; peak 2.
Where does ER Test server 1 sit in the server rankings?
Top 47% of all ranked servers, and #10,558 on seven-day player hours: ER Test server 1.
Map and Rules
Which settings and rules are confirmed on ER Test server 1?
No gather rate appears in ER Test server 1's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for ER Test server 1?
Generated by the game from seed 1, the procedural map on ER Test server 1 measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
How do you get onto ER Test server 1?
To connect: start Rust, press F1, enter client.connect 23.109.46.105:25648 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.