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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,784online PAX66,602playing OCC3,516with players WIPED 3H198
MODModded traffic
Callsign

TST10558=

ER Test server 1

Online 23.109.46.105:25648 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 500 0% full
7-day average0peak 2
Rank#10,558top 47%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctTue 20 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:08 UTC8d ago 0 – running 0
Tue 20 Oct, 13:35 UTC8d ago 0 – 0.3 days 0
Mon 19 Oct, 16:28 UTC9d ago 1 – 0.9 days 0
Thu 15 Oct, 17:01 UTC13d ago 0 – 4 days 0
Tue 13 Oct, 17:45 UTC15d ago 0 – 2 days 0
Fri 9 Oct, 09:05 UTC20d ago 0 – 4.4 days 0
Wed 7 Oct, 18:17 UTC21d ago 0 – 1.6 days 0
Mon 5 Oct, 22:31 UTC23d ago 0 – 1.8 days 0
Sun 4 Oct, 20:23 UTC24d ago 2 – 1.1 days 0
Sun 4 Oct, 12:17 UTC25d ago 2 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 168/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 135/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 184/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 71/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 13/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 21/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry ER Test server 1?

On Rust Tracker, ER Test server 1 sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that ER Test server 1 is listed under?

These tags are published by ER Test server 1 for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp500 (Max players): Slots: 500; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on ER Test server 1 on wipe day?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for ER Test server 1?

No next wipe to predict for ER Test server 1, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 8 days 15 hours since this world was made.

Location and Status

Is ER Test server 1 up, and how does its uptime hold?

Tracking shows ER Test server 1 online as of now. By its own uptime figure, the last restart was roughly 7 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is ER Test server 1 running?

Confirmed for ER Test server 1: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

Is ER Test server 1 holding performance?

Server fps held an average of 238 across the last 48 hours, never below 212. Maximum entities carried: 113,972, from buildings and deployables to everything else. Memory peaked at 3,566 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does ER Test server 1 sit?

No region is published by ER Test server 1. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 23.109.46.105:25648.

Population

Is ER Test server 1 busy?

ER Test server 1 is at 0 players, capacity 500. Seven-day average 0 players; peak 2.

Where does ER Test server 1 sit in the server rankings?

Top 47% of all ranked servers, and #10,558 on seven-day player hours: ER Test server 1.

Map and Rules

Which settings and rules are confirmed on ER Test server 1?

No gather rate appears in ER Test server 1's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for ER Test server 1?

Generated by the game from seed 1, the procedural map on ER Test server 1 measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

Connect

How do you get onto ER Test server 1?

To connect: start Rust, press F1, enter client.connect 23.109.46.105:25648 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp500
Max players Slots: 500.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.