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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,800online PAX69,961playing OCC3,675with players WIPED 3H123
MODModded traffic
Callsign

RST15348=

rustyonmars

Online 222.154.252.119:28027 checked 11m ago

biweekly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe26d agobiweekly schedule
Next wipe1d 11hFri 30 Oct, 09:02 UTC
Track history

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 09:02 UTC, in 1d 11h.

Its biweekly schedule tag · low confidence

usual gap1.5 daysbetween real wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 1d 11hFri 30 Oct, 09:02 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 15d 11hFri 13 Nov, 09:02 UTC
  4. 29d 11hFri 27 Nov, 09:02 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 43d 11hFri 11 Dec, 09:02 UTC

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:02 UTC26d ago 1 – running 0
Wed 30 Sep, 21:12 UTC28d ago 1 – 1.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry rustyonmars?

These Rust Tracker lists carry rustyonmars: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the tags mean that rustyonmars is listed under?

Listed for the server browser to read, rustyonmars publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on rustyonmars when wipe day lands?

The average peak across recent wipes: 1 players. 2 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for rustyonmars?

rustyonmars's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 09:02 UTC is when the next wipe falls due. 26 days 12 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Location and Status

What is the uptime on rustyonmars, and is it online?

Right now rustyonmars is online. About 4 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on rustyonmars?

Rust network protocol 2635 and build 168909 on Linux is what rustyonmars runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on rustyonmars?

Server fps held an average of 129 across the last 48 hours, never below 80. Maximum entities carried: 180,116, from buildings and deployables to everything else. Peak memory use: 3,776 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is rustyonmars hosted in?

No region is published by rustyonmars. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 222.154.252.119:28027.

Player Count

What is the player count on rustyonmars?

Slots 50; players on board 0: that is rustyonmars now. Seven-day average for this server: 0 players.

Where does rustyonmars sit in the server rankings?

Seven-day player hours put rustyonmars at #15,348, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on rustyonmars?

The name of rustyonmars carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on rustyonmars?

The map on rustyonmars is procedural, size 4,500, seed 20260907, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto rustyonmars?

To connect: start Rust, press F1, enter client.connect 222.154.252.119:28027 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rustyonmars.com/rust/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.