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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,705online PAX41,937playing OCC3,034with players WIPED 3H101
MODModded traffic
Callsign

TMS15349=

Tomoshibi Test Server

Online 220.158.19.177:28015 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe27d agono schedule published
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h.

The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:15 UTC FW27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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    Players 23/700
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Tomoshibi Test Server?

These Rust Tracker lists carry Tomoshibi Test Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Tomoshibi Test Server?

These tags are published by Tomoshibi Test Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Tomoshibi Test Server when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Tomoshibi Test Server wipe?

One wipe a month for Tomoshibi Test Server: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 6 hours.

Location and Status

Is Tomoshibi Test Server up, and how does its uptime hold?

Right now Tomoshibi Test Server is online. About 6 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Tomoshibi Test Server on?

Rust network protocol 2635 and build 168909 on Linux is what Tomoshibi Test Server runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on Tomoshibi Test Server?

Server fps held an average of 109 across the last 48 hours, never below 69. Maximum entities carried: 119,503, from buildings and deployables to everything else. Memory peaked at 4,188 MB. Players feel lag when fps drops and the entity count climbs.

Where does Tomoshibi Test Server sit?

Region: none published by Tomoshibi Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 220.158.19.177:28015.

Population

How many players are on Tomoshibi Test Server right now?

Tracking Tomoshibi Test Server: 0 of 10 slots filled. Across the past seven days, 0 players on average.

How does Tomoshibi Test Server compare in the rankings?

On player hours over seven days, Tomoshibi Test Server ranks #15,349, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Tomoshibi Test Server?

No gather rate appears in Tomoshibi Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Tomoshibi Test Server on?

A procedural map of size 4,500 runs on Tomoshibi Test Server, generated by the game from seed 13825. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Tomoshibi Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 220.158.19.177:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.