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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,611online PAX34,878playing OCC2,847with players WIPED 3H62
MODModded traffic
Callsign

MNR15962

MoonRust [261 Devblog]

Offline 217.87.231.46:28015 checked 22d ago

modded
Clearance · join
Players now 0/ 25 0% full
7-day average0peak –
Rank#15,962top 71%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:37 UTC24d ago 0 – running 0
Fri 2 Oct, 15:39 UTC25d ago 0 – 0.8 days 0
Fri 2 Oct, 07:07 UTC25d ago 0 – 0.4 days 0
Thu 1 Oct, 06:34 UTC26d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show MoonRust [261 Devblog]?

These Rust Tracker lists carry MoonRust [261 Devblog]: Modded servers, tracked live. These filters surface it on the server list: Type: Modded.

How should you read the tags on MoonRust [261 Devblog]?

Listed for the server browser to read, MoonRust [261 Devblog] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): Slots: 25; v2332 (Protocol): To join, your game must match protocol 2332; ptrak (Networking): Network layer: RakNet, the game's standard; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; listed under Modded; h955eb6e7 (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on MoonRust [261 Devblog] when wipe day lands?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does MoonRust [261 Devblog] wipe?

No next wipe to predict for MoonRust [261 Devblog], which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 16 hours.

Server Details

How reliable is MoonRust [261 Devblog], and is it online now?

Offline now, MoonRust [261 Devblog] was last seen 22 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 30 September 2026.

Which Rust version is confirmed on MoonRust [261 Devblog]?

Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates it for you; your game must share the protocol to join.

What location is MoonRust [261 Devblog] hosted in?

Region: none published by MoonRust [261 Devblog]. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 217.87.231.46:28015.

Player Count

What is the player count on MoonRust [261 Devblog]?

Last seen 22 days 13 hours ago; MoonRust [261 Devblog] is offline at present.

What rank does MoonRust [261 Devblog] carry among Rust servers?

Seven-day player hours put MoonRust [261 Devblog] at #15,962, within the top 71% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on MoonRust [261 Devblog]?

Nothing in MoonRust [261 Devblog]'s name states a gather rate. The group limit is not published. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. VAC is on, Valve's anti-cheat.

What map is MoonRust [261 Devblog] on?

A procedural map runs on MoonRust [261 Devblog], generated by the game.

How to Join

What is the way to join MoonRust [261 Devblog]?

To connect: start Rust, press F1, enter client.connect 217.87.231.46:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp25
Max players Slots: 25.
v2332
Protocol To join, your game must match protocol 2332.
ptrak
Networking Network layer: RakNet, the game's standard.

Mods and access

oxide
Oxide Plugin framework: Oxide (uMod).
modded
Modded The game is changed by plugins or settings; listed under Modded.

Other

h955eb6e7
Custom tag Set by the owner or a plugin; not a standard Rust tag.
stok
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.