MNR15962
MoonRust [261 Devblog]
Offline 217.87.231.46:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:37 UTC24d ago | 0 | – | running | 0 |
| Fri 2 Oct, 15:39 UTC25d ago | 0 | – | 0.8 days | 0 |
| Fri 2 Oct, 07:07 UTC25d ago | 0 | – | 0.4 days | 0 |
| Thu 1 Oct, 06:34 UTC26d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 44/500
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02MODPlayers 125/100
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03MODPlayers 53/225
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04MODPlayers 22/700
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05MODPlayers 4/200
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06MODPlayers 6/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show MoonRust [261 Devblog]?
These Rust Tracker lists carry MoonRust [261 Devblog]: Modded servers, tracked live. These filters surface it on the server list: Type: Modded.
How should you read the tags on MoonRust [261 Devblog]?
Listed for the server browser to read, MoonRust [261 Devblog] publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp25 (Max players): Slots: 25; v2332 (Protocol): To join, your game must match protocol 2332; ptrak (Networking): Network layer: RakNet, the game's standard; oxide (Oxide): Plugin framework: Oxide (uMod); modded (Modded): The game is changed by plugins or settings; listed under Modded; h955eb6e7 (Custom tag): Set by the owner or a plugin; not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin; not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What should you expect on MoonRust [261 Devblog] when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does MoonRust [261 Devblog] wipe?
No next wipe to predict for MoonRust [261 Devblog], which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 16 hours.
Server Details
How reliable is MoonRust [261 Devblog], and is it online now?
Offline now, MoonRust [261 Devblog] was last seen 22 days 13 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 30 September 2026.
Which Rust version is confirmed on MoonRust [261 Devblog]?
Rust network protocol 2332 on Windows is what MoonRust [261 Devblog] runs. Steam updates it for you; your game must share the protocol to join.
What location is MoonRust [261 Devblog] hosted in?
Region: none published by MoonRust [261 Devblog]. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 217.87.231.46:28015.
Player Count
What is the player count on MoonRust [261 Devblog]?
Last seen 22 days 13 hours ago; MoonRust [261 Devblog] is offline at present.
What rank does MoonRust [261 Devblog] carry among Rust servers?
Seven-day player hours put MoonRust [261 Devblog] at #15,962, within the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on MoonRust [261 Devblog]?
Nothing in MoonRust [261 Devblog]'s name states a gather rate. The group limit is not published. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. VAC is on, Valve's anti-cheat.
What map is MoonRust [261 Devblog] on?
A procedural map runs on MoonRust [261 Devblog], generated by the game.
How to Join
What is the way to join MoonRust [261 Devblog]?
To connect: start Rust, press F1, enter client.connect 217.87.231.46:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp25,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded
Game
gmrust
mp25
v2332
ptrak
Mods and access
oxide
modded
Other
h955eb6e7
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.