Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,626online PAX31,131playing OCC2,740with players WIPED 3H70
MODModded traffic
Callsign

TMW13632

Timeweb Cloud

Offline 217.25.228.235:28015 checked 18d ago

moddedoxide
Clearance · join
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,632top 62%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct9 Oct13 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:02 UTC27d ago 1 – running 1
Tue 29 Sep, 15:38 UTC29d ago 1 – 2.4 days 0
Mon 28 Sep, 01:10 UTC31d ago 1 – 1.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 152 on average ShockRust | Blue | NoLimit
    Players 41/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 122/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 117 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 0/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 16/700
  5. 05MOD
    Callsign RST016EU · groups of 12+ · weekly · 88 on average RustSpain.com | EU Main
    Players 2/200
  6. 06MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 4/1000
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Timeweb Cloud?

These Rust Tracker lists carry Timeweb Cloud: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Timeweb Cloud?

Listed for the server browser to read, Timeweb Cloud publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): 5 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Timeweb Cloud when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Timeweb Cloud?

No next wipe to predict for Timeweb Cloud, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 27 days 5 hours since this world was made.

Server Details

How reliable is Timeweb Cloud, and is it online now?

Offline: Timeweb Cloud confirmed offline, last seen 18 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 28 September 2026.

Which Rust version is confirmed on Timeweb Cloud?

Confirmed for Timeweb Cloud: Rust network protocol 2634 and build 166494, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Timeweb Cloud hosted in?

Region: none published by Timeweb Cloud. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 217.25.228.235:28015.

Population

How many players are on Timeweb Cloud right now?

Last seen 18 days 10 hours ago; Timeweb Cloud is offline at present.

How does Timeweb Cloud compare in the rankings?

On player hours over seven days, Timeweb Cloud ranks #13,632, inside the top 62% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Timeweb Cloud?

No gather rate appears in Timeweb Cloud's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Timeweb Cloud?

Generated by the game: the procedural map on Timeweb Cloud.

Connect

What is the way to join Timeweb Cloud?

Open the console in Rust with F1 after starting the game, then type client.connect 217.25.228.235:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players 5 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build This server runs game build 166494.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.