LST15322
Lost Vikings Test Server
Offline 217.212.193.137:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 178/500
-
02MODPlayers 126/100
-
03MODPlayers 186/225
-
04MODPlayers 88/700
-
05MODPlayers 335/200
-
06MODPlayers 229/700
Quick answers
From the figures on this page.
Tags
Where does Lost Vikings Test Server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Lost Vikings Test Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Lost Vikings Test Server?
These tags are published by Lost Vikings Test Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2632 (Protocol): To join, your game must match protocol 2632; cs160556 (Build): This server runs game build 160556; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for Lost Vikings Test Server?
The record holds too few of Lost Vikings Test Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 79 days 4 hours.
Server Details
Is Lost Vikings Test Server up, and how does its uptime hold?
Tracking shows Lost Vikings Test Server offline as of now, last seen 9 days 21 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on Lost Vikings Test Server?
Rust network protocol 2632 and build 160556 is the build on Lost Vikings Test Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Which location is Lost Vikings Test Server in?
No region is published by Lost Vikings Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 217.212.193.137:28015.
Population
What is the player count on Lost Vikings Test Server?
Offline: Lost Vikings Test Server, last seen 9 days 21 hours ago.
What rank does Lost Vikings Test Server carry among Rust servers?
Seven-day player hours put Lost Vikings Test Server at #15,322, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on Lost Vikings Test Server?
Nothing in Lost Vikings Test Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Lost Vikings Test Server?
The map on Lost Vikings Test Server is procedural, size 4,250, seed 547515507, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Lost Vikings Test Server?
To connect: start Rust, press F1, enter client.connect 217.212.193.137:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z
Game
gmrust
mp50
ts8
v2632
cs160556
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.