LCL15496
Local Input Inversion POC
Offline 217.178.133.64:28015 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 102/500
-
02MODPlayers 132/100
-
03MODPlayers 128/225
-
04MODPlayers 98/700
-
05MODPlayers 30/200
-
06MODPlayers 26/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Local Input Inversion POC?
Modded servers, tracked live — the Rust Tracker lists that include Local Input Inversion POC. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Local Input Inversion POC is listed under?
Listed for the server browser to read, Local Input Inversion POC publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for Local Input Inversion POC?
Too few wipes on record for Local Input Inversion POC to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 36 days 14 hours since this world was made.
Location and Status
Is Local Input Inversion POC up, and how does its uptime hold?
Offline now, Local Input Inversion POC was last seen 36 days 14 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 22 September 2026.
What Rust version is Local Input Inversion POC on?
Confirmed for Local Input Inversion POC: Rust network protocol 2633 and build 164530, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is Local Input Inversion POC in?
No region is published by Local Input Inversion POC. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 217.178.133.64:28015.
Population
What is the player count on Local Input Inversion POC?
Last seen 36 days 14 hours ago; Local Input Inversion POC is offline at present.
Where does Local Input Inversion POC sit in the server rankings?
Top 67% of all ranked servers, and #15,496 on seven-day player hours: Local Input Inversion POC.
Map and Rules
Which settings and rules are confirmed on Local Input Inversion POC?
Nothing in Local Input Inversion POC's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on Local Input Inversion POC?
Generated by the game: the procedural map on Local Input Inversion POC.
How to Join
Which steps join Local Input Inversion POC?
Open the console in Rust with F1 after starting the game, then type client.connect 217.178.133.64:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp4
ts8
v2633
cs164530
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.