TST15256
[TEST] Dev Server
Offline 217.154.121.4:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 23:10 UTC10d ago | 1 | – | running | 1 |
| Sat 17 Oct, 16:45 UTC10d ago | 1 | – | 0.3 days | 0 |
| Fri 16 Oct, 21:07 UTC11d ago | 1 | – | 0.8 days | 0 |
| Thu 15 Oct, 18:17 UTC12d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 20:54 UTC25d ago | 1 | halved by day 1 | 12.9 days | 1 |
| Thu 1 Oct, 20:09 UTC FW26d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 19:07 UTC27d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 143/500
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02MODPlayers 120/100
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03MODPlayers 164/225
-
04MODPlayers 75/700
-
05MODPlayers 1/200
-
06MODPlayers 36/1000
Quick answers
From the figures on this page.
Filters
Where does [TEST] Dev Server appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include [TEST] Dev Server. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [TEST] Dev Server?
These tags are published by [TEST] Dev Server for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on [TEST] Dev Server on wipe day?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.
On what schedule does [TEST] Dev Server wipe?
Wipe times at [TEST] Dev Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 10 days 9 hours.
Server Details
How reliable is [TEST] Dev Server, and is it online now?
Offline now, [TEST] Dev Server was last seen 9 days 12 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 30 September 2026.
What Rust version is [TEST] Dev Server on?
Confirmed for [TEST] Dev Server: Rust network protocol 2634 and build 167781, Linux. Steam updates it for you; your game must share the protocol to join.
Which location is [TEST] Dev Server in?
Nothing on region from [TEST] Dev Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 217.154.121.4:28015.
Population
Is [TEST] Dev Server busy?
Offline now for [TEST] Dev Server, last seen 9 days 12 hours ago.
What rank does [TEST] Dev Server carry among Rust servers?
Top 69% of all ranked servers, and #15,256 on seven-day player hours: [TEST] Dev Server.
Map and Rules
Which settings and rules are confirmed on [TEST] Dev Server?
Nothing in [TEST] Dev Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
How to Join
Which steps join [TEST] Dev Server?
To connect: start Rust, press F1, enter client.connect 217.154.121.4:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.