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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,854online PAX99,188playing OCC3,861with players WIPED 3H532
MODModded traffic
Callsign

HMR8679=

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 11m ago

teams off biweekly wipes moddedoxidehardcore
Clearance · join
Players now 0/ 150 0% full
7-day average0peak 1
Rank#8,679top 39%
Last wipe8d agobiweekly schedule
Next wipe5d 12hWed 4 Nov, 09:20 UTC
Track history

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 12h.

Its biweekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 5d 12hWed 4 Nov, 09:20 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 19d 12hWed 18 Nov, 09:20 UTC
  4. 33d 12hWed 2 Dec, 09:20 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC14d ago 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 7/200
  2. 02MOD
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    Players 8/200
  3. 03MOD
    Callsign ESP016EU · groups of 16+ · biweekly · 4 on average [ESP][PVE] PACIFIC WORLD (WIPED 29/10/2026)
    Players 13/50
  4. 04MOD
    Callsign NOL010EU · groups of 10+ · biweekly · 3 on average РЕЛАКС #2 Х2|Для новичков| No Limit
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  5. 05MOD
    Callsign RUR077EU · groups of 10+ · biweekly · 3 on average #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU
    Players 3/300
  6. 06COM
    Callsign SWW015EU · no group limit · biweekly · 2 on average [EU/SWE] Playstar - SOLO - HARDCORE
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [RU] #2 HMAORUST|HARDCORE?

EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include [RU] #2 HMAORUST|HARDCORE. These filters surface it on the server list: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags mean that [RU] #2 HMAORUST|HARDCORE is listed under?

These tags are published by [RU] #2 HMAORUST|HARDCORE for the game's server browser to read: gmhardcore (Game mode): Ruleset: hardcore, which is harsher; mp150 (Max players): Slots: 150; ts0 (Group limit): Team play is off; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^h (Hardcore): Facepunch's hardcore ruleset: harsher survival, fewer helpers; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on [RU] #2 HMAORUST|HARDCORE on wipe day?

The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 2 where it did not hold.

Which wipe times are confirmed for [RU] #2 HMAORUST|HARDCORE?

The prediction for [RU] #2 HMAORUST|HARDCORE follows its tag, as too few wipes are on record to confirm the schedule. Due on Wednesday 4 November at 09:20 UTC: its next wipe. Its world went live 8 days 7 hours. Tags list a wipe schedule of every two weeks.

Server Details

How reliable is [RU] #2 HMAORUST|HARDCORE, and is it online now?

Tracking shows [RU] #2 HMAORUST|HARDCORE online as of now. By its own uptime figure, the last restart was roughly 20 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 4 October 2026.

What Rust version is [RU] #2 HMAORUST|HARDCORE on?

Confirmed for [RU] #2 HMAORUST|HARDCORE: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on [RU] #2 HMAORUST|HARDCORE?

For the last 48 hours it averaged 222 server fps; the floor was 174. Peak entity count: 115,322, covering buildings, deployables and all else in the world. Peak memory use: 3,863 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is [RU] #2 HMAORUST|HARDCORE hosted in?

No region tag is published by [RU] #2 HMAORUST|HARDCORE, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 217.114.180.19:28025.

Player Count

Is [RU] #2 HMAORUST|HARDCORE busy?

Tracking [RU] #2 HMAORUST|HARDCORE: 0 of 150 slots filled. Seven-day average 0 players; peak 1. At 05:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does [RU] #2 HMAORUST|HARDCORE carry among Rust servers?

On player hours over seven days, [RU] #2 HMAORUST|HARDCORE ranks #8,679, inside the top 39% of all ranked servers.

Settings

Which settings and rules are confirmed on [RU] #2 HMAORUST|HARDCORE?

The name of [RU] #2 HMAORUST|HARDCORE carries no gather rate. No group limit is published. hardcore is the game mode, Facepunch's most punishing mode. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is [RU] #2 HMAORUST|HARDCORE on?

The map on [RU] #2 HMAORUST|HARDCORE is procedural, size 4,500, generated by the game.

How to Join

Which steps join [RU] #2 HMAORUST|HARDCORE?

To connect: start Rust, press F1, enter client.connect 217.114.180.19:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Ruleset: hardcore, which is harsher.
mp150
Max players Slots: 150.
ts0
Group limit Team play is off.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^h
Hardcore Facepunch's hardcore ruleset: harsher survival, fewer helpers.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.