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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H41
COMCommunity traffic
Callsign

SWW1978=

[EU/SWE] Playstar - SOLO - HARDCORE

Online EU 192.121.44.102:28016 checked 2h ago

teams off biweekly wipes oxidehardcorepremium
Clearance · join
Players now 2/ 50 4% full
7-day average2peak 8
Rank#1,978top 9% · #771 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 14d 21hThu 12 Nov, 16:40 UTC
  3. 35d 23hThu 3 Dec, 19:00 UTCFW
  4. 42d 21hThu 10 Dec, 16:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:40 UTC13d ago 7 – running 1
Thu 1 Oct, 22:04 UTC FW26d ago 8 halved by day 5 13.8 days 0
Thu 17 Sep, 16:35 UTC41d ago 5 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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  2. 02COM
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    Players 62/100
  3. 03COM
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    Players 36/200
  4. 04COM
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    Players 28/200
  5. 05COM
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  6. 06COM
    Callsign INS010EU · groups of 30+ · biweekly · 17 on average Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does [EU/SWE] Playstar - SOLO - HARDCORE appear in Rust Tracker lists and filters?

EU Rust servers, tracked live and Community servers, no tags — the Rust Tracker lists that include [EU/SWE] Playstar - SOLO - HARDCORE. It comes up under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags mean that [EU/SWE] Playstar - SOLO - HARDCORE is listed under?

Listed for the server browser to read, [EU/SWE] Playstar - SOLO - HARDCORE publishes these tags: gmhardcore (Game mode): Ruleset: hardcore, which is harsher; mp50 (Max players): 50 slots on this server; ts0 (Group limit): Teams: off; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^q (Premium): Access is limited to players with Rust's premium status; ^o (Oxide): A plugin framework runs here: Oxide (uMod); EU (Europe): In the server browser it is listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on [EU/SWE] Playstar - SOLO - HARDCORE on wipe day?

Recent wipes averaged a peak of 7 players. The peak on the latest wipe came 20 hours after it. Half the peak was held until the next wipe in 50% of its recent wipes. By day 5 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for [EU/SWE] Playstar - SOLO - HARDCORE?

At [EU/SWE] Playstar - SOLO - HARDCORE the wipes follow a every 4 weeks on Thursday at 16:40 UTC rhythm. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 13 days 2 hours. A two-weekly wipe schedule is published in its tags.

Location and Status

Is [EU/SWE] Playstar - SOLO - HARDCORE up, and how does its uptime hold?

Right now [EU/SWE] Playstar - SOLO - HARDCORE is online. By its own uptime figure, the last restart was roughly 13 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on [EU/SWE] Playstar - SOLO - HARDCORE?

Rust network protocol 2635 and build 168909 is the build on [EU/SWE] Playstar - SOLO - HARDCORE; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does [EU/SWE] Playstar - SOLO - HARDCORE run?

Server fps held an average of 59 across the last 48 hours, never below 55. Buildings, deployables and the rest of the world took it to a maximum of 84,444 entities. Peak memory use: 2,654 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is [EU/SWE] Playstar - SOLO - HARDCORE hosted in?

The EU tag places [EU/SWE] Playstar - SOLO - HARDCORE in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 192.121.44.102:28016.

Population

What is the player count on [EU/SWE] Playstar - SOLO - HARDCORE?

Slots 50; players on board 2: that is [EU/SWE] Playstar - SOLO - HARDCORE now. Over seven days: average 2, peak 8 players. At 21:00 UTC it drew its highest average of the last 48 hours: 4 players.

Where does [EU/SWE] Playstar - SOLO - HARDCORE sit in the server rankings?

[EU/SWE] Playstar - SOLO - HARDCORE places #1,978 on seven-day player hours, #771 in Europe and in the top 9% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [EU/SWE] Playstar - SOLO - HARDCORE?

No gather rate appears in [EU/SWE] Playstar - SOLO - HARDCORE's name. The group limit is not published. hardcore is the game mode, Facepunch's toughest setting. Players can raid and fight each other here. The server browser lists it under Community, as a community server. The plugin count stands at Oxide. Access is limited to players with Rust's premium status. On: VAC, Valve's anti-cheat.

Which map is confirmed for [EU/SWE] Playstar - SOLO - HARDCORE?

Generated by the game, the procedural map on [EU/SWE] Playstar - SOLO - HARDCORE measures 3,600.

Connect

Which steps join [EU/SWE] Playstar - SOLO - HARDCORE?

To connect: start Rust, press F1, enter client.connect 192.121.44.102:28016 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Access is limited to players with Rust's premium status. For the website, go to https://discord.com/invite/gxJm7Pv.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,EU,gmhardcore,cs168909,^q,ts0,^o

Game

gmhardcore
Game mode Ruleset: hardcore, which is harsher.
mp50
Max players 50 slots on this server.
ts0
Group limit Teams: off.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^q
Premium Access is limited to players with Rust's premium status.
^o
Oxide A plugin framework runs here: Oxide (uMod).

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.