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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,847online PAX92,510playing OCC3,855with players WIPED 3H385
MODModded traffic
Callsign

RST14273=

RustEZ Dev

Online 216.39.240.123:29013 checked 9m ago

moddedcarbonpve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,273top 64%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:13 UTC7d ago 1 – running 0
Sat 3 Oct, 06:24 UTC26d ago 0 – 18.6 days 0
Thu 1 Oct, 13:58 UTC28d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC37d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST310groups of 10+ · monthly · 13 on average |PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]
    Players 17/200
  2. 02MOD
    Callsign FRM124EU · groups of 8+ · monthly · 4 on average CZ/EU Farming Industry PVE
    Players 3/50
  3. 03MOD
    Callsign RDA188groups of 8+ · 3 on average CZ/SK PVE!! No raid_No kill :-) RUSTUJ
    Players 6/30
  4. 04MOD
    Callsign BRN001EU · groups of 8+ · monthly · 3 on average BroinRust [PVE CLASSIC EU/EA]
    Players 4/200
  5. 05MOD
    Callsign BRN001EU · groups of 10+ · biweekly · 3 on average BroinRust [PVE MOD EU/EA]
    Players 3/200
  6. 06MOD
    Callsign RLX413groups of 8+ · monthly · 2 on average CZ/SK RELAX PVE
    Players 1/30
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RustEZ Dev?

PvE servers, tracked live, Modded servers, tracked live, Build, creative and sandbox servers and Rust creative servers, tracked live — the Rust Tracker lists that include RustEZ Dev. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that RustEZ Dev is listed under?

Listed for the server browser to read, RustEZ Dev publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^c (Creative): Sandbox building: build what you like, with no gathering; ^k (Build server): Design and practise bases; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on RustEZ Dev on wipe day?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Which wipe times are confirmed for RustEZ Dev?

Wipe times at RustEZ Dev are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 7 days 18 hours since this world was made.

Location and Status

Is RustEZ Dev up, and how does its uptime hold?

Tracking shows RustEZ Dev online as of now. The uptime it reports puts the last restart about 6 days 19 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on RustEZ Dev?

Rust network protocol 2635 and build 168909 is the build on RustEZ Dev; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Is RustEZ Dev holding performance?

Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 51,290, from buildings and deployables to everything else. Peak memory use: 3,850 MB. A climbing entity count and low fps are what register as lag for players.

Which location is RustEZ Dev in?

Nothing on region from RustEZ Dev; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 216.39.240.123:29013.

Player Count

Is RustEZ Dev busy?

RustEZ Dev is at 0 players, capacity 100. Seven-day average 0 players; peak 1. At 12:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does RustEZ Dev carry among Rust servers?

Top 64% of all ranked servers, and #14,273 on seven-day player hours: RustEZ Dev.

Settings

Which settings and rules are confirmed on RustEZ Dev?

The name of RustEZ Dev carries no gather rate. Up to 8 players per group, the game's default. build & creative is the game mode, no gathering, sandbox building only. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on RustEZ Dev?

The map on RustEZ Dev is procedural, size 3,000, seed 698477907, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join RustEZ Dev?

To connect: start Rust, press F1, enter client.connect 216.39.240.123:29013 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://rustez.com.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Gameplay

^c
Creative Sandbox building: build what you like, with no gathering.
^k
Build server Design and practise bases.
^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.