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Rust TrackerRTRC · Radar control
ATIS RTRC INFO A SRV11,800online PAX73,970playing OCC3,706with players WIPED 3H107
MODModded traffic
Callsign

SCK15348=

SickRust Dev Server

Online NA 216.158.237.106:50000 checked 10m ago

monthly wipes moddedcarbonpve
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,348top 69% · #1525 in NA
Last wipe1d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123422:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

02040608022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h.

The force wipe · high confidence

usual gap0.7 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 21:29 UTC1d ago – – running 0
Mon 26 Oct, 03:48 UTC2d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 45/200
  2. 02MOD
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    Players 31/200
  3. 03MOD
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    Players 35/100
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 31 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 39/100
  5. 05MOD
    Callsign SLT017NA · groups of 20+ · monthly · 25 on average [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack |
    Players 28/150
  6. 06MOD
    Callsign RST024NA · groups of 8+ · monthly · 12 on average RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does SickRust Dev Server appear in Rust Tracker lists and filters?

On Rust Tracker, SickRust Dev Server sits in these lists: PvE servers, tracked live, Modded servers, tracked live, Roleplay Rust servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What do the tags mean that SickRust Dev Server is listed under?

Listed for the server browser to read, SickRust Dev Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^r (Roleplay): Roleplay: yes; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Who is behind SickRust Dev Server?

The sickrust.com hostname on SickRust Dev Server also appears on 1 other server we track, which points to one operator behind them.

Wipe Times

What should you expect on SickRust Dev Server when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does SickRust Dev Server wipe?

Once a month is the wipe rate at SickRust Dev Server, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 47 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is SickRust Dev Server, and is it online now?

Right now SickRust Dev Server is online. About 42 hours ago it restarted last, based on reported uptime. 100% uptime over the last 1 full day, with 24 of 24 hours up. First contact for Rust Tracker: 26 October 2026.

Which Rust build is SickRust Dev Server running?

Rust network protocol 2635 and build 168909 on Linux is what SickRust Dev Server runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does SickRust Dev Server run?

Server fps held an average of 80 across the last 48 hours, never below 73. Maximum entities carried: 5,314, from buildings and deployables to everything else. It drew as much as 1,151 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is SickRust Dev Server in?

Listed in North America under NA: that is SickRust Dev Server by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 216.158.237.106:50000.

Player Count

How many players are on SickRust Dev Server right now?

Slots 40; players on board 0: that is SickRust Dev Server now. The last seven days put it at 0 players on average.

How does SickRust Dev Server compare in the rankings?

Seven-day player hours: #15,348 overall for SickRust Dev Server, top 69% of ranked servers, #1,525 in North America.

Map and Rules

Which settings and rules are confirmed on SickRust Dev Server?

The name of SickRust Dev Server carries no gather rate. Up to 8 players per group, the game's default. roleplay is the game mode, roleplay rules, towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on SickRust Dev Server?

The map on SickRust Dev Server is procedural, size 1,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: SickNation PVE/PVP.

How to Join

How do you get onto SickRust Dev Server?

Open the console in Rust with F1 after starting the game, then type client.connect 216.158.237.106:50000. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://sick-nation.paynow.store/.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,^z,^y,^m,^r,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Slots: 40.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay: yes.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.