DFN8551
Rust Defensive Telemetry Lab
Offline 216.146.25.53:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 59/500
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02MODPlayers 135/100
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03MODPlayers 96/225
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04MODPlayers 31/700
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05MODPlayers 3/200
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06MODPlayers 10/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Defensive Telemetry Lab?
Modded servers, tracked live — the Rust Tracker lists that include Rust Defensive Telemetry Lab. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does Rust Defensive Telemetry Lab carry, and what do they mean?
The game's server browser reads these tags from Rust Defensive Telemetry Lab: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does Rust Defensive Telemetry Lab wipe?
The record holds too few of Rust Defensive Telemetry Lab's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 17 days 9 hours.
Server Details
What is the uptime on Rust Defensive Telemetry Lab, and is it online?
Offline now, Rust Defensive Telemetry Lab was last seen 4 days 7 hours ago. 7% uptime over the last 7 full days, with 12 of 168 hours up. First contact for Rust Tracker: 11 October 2026.
Which Rust build is Rust Defensive Telemetry Lab running?
Rust network protocol 2635 and build 168909 on Windows is what Rust Defensive Telemetry Lab runs. Steam updates it for you; your game must share the protocol to join.
What location is Rust Defensive Telemetry Lab hosted in?
Region: none published by Rust Defensive Telemetry Lab. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 216.146.25.53:28015.
Population
How many players are on Rust Defensive Telemetry Lab right now?
Offline: Rust Defensive Telemetry Lab, last seen 4 days 7 hours ago. Seven-day average 1 players; peak 2.
What rank does Rust Defensive Telemetry Lab carry among Rust servers?
Seven-day player hours put Rust Defensive Telemetry Lab at #8,551, within the top 38% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Defensive Telemetry Lab?
No gather rate appears in Rust Defensive Telemetry Lab's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is Rust Defensive Telemetry Lab on?
Procedural map on Rust Defensive Telemetry Lab, made by the game.
Connect
Which steps join Rust Defensive Telemetry Lab?
To connect: start Rust, press F1, enter client.connect 216.146.25.53:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.