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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,801online PAX69,381playing OCC3,608with players WIPED 3H187
MODModded traffic
Callsign

HTL11172=

[EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked

Online EU · fra 213.32.25.216:28515 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#11,172top 50% · #2342 in EU
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5213:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:28 UTC6d ago 1 – running 0
Tue 20 Oct, 09:58 UTC9d ago 1 held half 2.5 days 0
Thu 1 Oct, 18:48 UTC FW27d ago 0 – 18.6 days 0
Wed 23 Sep, 15:05 UTC35d ago 2 halved by day 2 8.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 27/120
  2. 02MOD
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    Players 1,213/1500
  3. 03MOD
    Callsign AMI016EU · groups of 12+ · 219 on average R2 - Aim training / Matchmaking / Facechecks - RU Main
    Players 483/525
  4. 04MOD
    Callsign RST025EU · groups of 100+ · 83 on average RustGames.gg | Lucky Pillars - EU 1
    Players 159/400
  5. 05MOD
    Callsign BTT016EU · groups of 5 · 1e+06x · weekly · 76 on average BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ
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  6. 06MOD
    Callsign AMI016EU · groups of 12+ · 37 on average R2 - Aim training / Matchmaking / Facechecks - EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

On Rust Tracker, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sits in these lists: EU Rust servers, tracked live, Modded servers, tracked live and Combat training servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

These tags are published by [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rfra (Region code): Region code for this server: fra; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is given to you for aim and PvP practice; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 2 the crowd dropped below half where it did not hold.

On what schedule does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked wipe?

Irregular wipe times at [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 6 days 14 hours.

Server Details

What is the uptime on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, and is it online?

Right now [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked is online. The uptime it reports puts the last restart about 6 days 12 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked running?

Rust network protocol 2635 and build 168909 is the build on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

For the last 48 hours it averaged 256 server fps; the floor was 256. Buildings, deployables and the rest of the world took it to a maximum of 1,321 entities. It drew as much as 3,912 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sit?

In Europe, under the EU tag, [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked lists itself; its region code is fra. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 213.32.25.216:28515.

Population

What is the player count on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Slots 50; players on board 0: that is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked now. Seven-day average 0 players; peak 2. At 20:00 UTC it drew its highest average of the last 48 hours: 2 players.

Where does [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked sit in the server rankings?

Seven-day player hours: #11,172 overall for [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked, top 50% of ranked servers, #2,342 in Europe.

Map and Rules

Which settings and rules are confirmed on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Nothing in [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked's name states a gather rate. The group limit is 5 players. It runs minigames & battle royale, parkour, battle royale, arenas, Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked on?

Generated by the game from seed 1337, the procedural map on [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: discord.heatline.gg.

Connect

What is the way to join [EU] Heatline.gg - Facechecks | AimTrain | 1v1/2v2/Ranked?

Open the console in Rust with F1 after starting the game, then type client.connect 213.32.25.216:28515. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://heatline.gg.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$rfra,v2635,^e,^d,EU,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts5
Group limit Teams are capped at 5.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rfra
Region code Region code for this server: fra.

Gameplay

^e
Minigames Other minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is given to you for aim and PvP practice.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.