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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,649online PAX46,616playing OCC3,134with players WIPED 3H110
MODModded traffic
Callsign

FDG13075

Fudge PvE Testserver

Offline 213.32.245.243:28317 checked 11d ago

moddedoxide
Clearance · join
Players now 1/ ?
7-day average0peak –
Rank#13,075top 60%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct11 Oct18 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:08 UTC14d ago 1 – running 0
Sat 10 Oct, 23:59 UTC18d ago 4 held half 3.5 days 4
Sat 10 Oct, 00:12 UTC19d ago 5 – 1 days 3
Mon 5 Oct, 02:01 UTC24d ago 4 held half 4.9 days 2
Fri 2 Oct, 12:05 UTC26d ago 4+1 queue held half 2.6 days 1
Mon 28 Sep, 12:43 UTC30d ago 1 – 4 days 0
Sun 20 Sep, 15:51 UTC38d ago 1 halved by day 3 7.9 days 1
Sun 13 Sep, 13:00 UTC45d ago 3 halved by day 4 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Fudge PvE Testserver appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Fudge PvE Testserver. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Fudge PvE Testserver carry, and what do they mean?

These tags are published by Fudge PvE Testserver for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Fudge PvE Testserver when wipe day lands?

The average peak across recent wipes: 3 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

Which wipe times are confirmed for Fudge PvE Testserver?

No next wipe to predict for Fudge PvE Testserver, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 18 days 8 hours.

Location and Status

Is Fudge PvE Testserver up, and how does its uptime hold?

Offline: Fudge PvE Testserver confirmed offline, last seen 11 days ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on Fudge PvE Testserver?

Rust network protocol 2634 and build 166586 on Windows is what Fudge PvE Testserver runs. Steam updates it for you; your game must share the protocol to join.

Which location is Fudge PvE Testserver in?

No region is published by Fudge PvE Testserver. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 213.32.245.243:28317.

Population

How many players are on Fudge PvE Testserver right now?

Last seen 11 days ago; Fudge PvE Testserver is offline at present.

Where does Fudge PvE Testserver sit in the server rankings?

Seven-day player hours put Fudge PvE Testserver at #13,075, within the top 60% of all ranked servers.

Settings

Which settings and rules are confirmed on Fudge PvE Testserver?

Nothing in Fudge PvE Testserver's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Fudge PvE Testserver on?

Generated by the game from seed 128664991, the procedural map on Fudge PvE Testserver measures 4,250. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Fudge PvE Testserver?

Open the console in Rust with F1 after starting the game, then type client.connect 213.32.245.243:28317. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://fudgegaming.dk/.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build Build: 166586.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.