TST13043
Rust Testserver [DEV MODE]
Offline 213.244.62.17:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 180/500
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02MODPlayers 132/100
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03MODPlayers 187/225
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04MODPlayers 84/700
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05MODPlayers 349/200
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06MODPlayers 238/700
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Testserver [DEV MODE]?
Modded servers, tracked live — the Rust Tracker lists that include Rust Testserver [DEV MODE]. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Rust Testserver [DEV MODE] is listed under?
These tags are published by Rust Testserver [DEV MODE] for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): Build: 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for Rust Testserver [DEV MODE]?
Too few wipes on record for Rust Testserver [DEV MODE] to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 46 days 9 hours.
Location and Status
How reliable is Rust Testserver [DEV MODE], and is it online now?
Tracking shows Rust Testserver [DEV MODE] offline as of now, last seen 45 days 20 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on Rust Testserver [DEV MODE]?
Rust network protocol 2633 and build 163794 is the build on Rust Testserver [DEV MODE]; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Rust Testserver [DEV MODE] sit?
Region: none published by Rust Testserver [DEV MODE]. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 213.244.62.17:28015.
Population
Is Rust Testserver [DEV MODE] busy?
Last seen 45 days 20 hours ago; Rust Testserver [DEV MODE] is offline at present.
What rank does Rust Testserver [DEV MODE] carry among Rust servers?
Seven-day player hours put Rust Testserver [DEV MODE] at #13,043, within the top – of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Rust Testserver [DEV MODE]?
The name of Rust Testserver [DEV MODE] carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is Rust Testserver [DEV MODE] on?
A procedural map runs on Rust Testserver [DEV MODE], generated by the game.
Connect
How do you get onto Rust Testserver [DEV MODE]?
To connect: start Rust, press F1, enter client.connect 213.244.62.17:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.