NET6198=
4Netplayers Rust Server
Online 213.202.205.35:21200 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 74/500
-
02MODPlayers 131/100
-
03MODPlayers 105/225
-
04MODPlayers 36/700
-
05MODPlayers 5/200
-
06MODPlayers 9/1000
Quick answers
From the figures on this page.
Tags
Where does 4Netplayers Rust Server appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include 4Netplayers Rust Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which tags does 4Netplayers Rust Server carry, and what do they mean?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for 4Netplayers Rust Server?
4Netplayers Rust Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 4 days 12 hours.
Location and Status
Is 4Netplayers Rust Server up, and how does its uptime hold?
Right now 4Netplayers Rust Server is online. About 22 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 4 full days, 95 of 96 hours online. Rust Tracker logged it first on 24 October 2026.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2635 and build 168909 is the build on 4Netplayers Rust Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Is 4Netplayers Rust Server holding performance?
For the last 48 hours it averaged 30 server fps; the floor was 26. Buildings, deployables and the rest of the world took it to a maximum of 90,107 entities. Peak memory use: 2,490 MB. Players feel lag when fps drops and the entity count climbs.
What location is 4Netplayers Rust Server hosted in?
No region is published by 4Netplayers Rust Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 213.202.205.35:21200.
Player Count
What is the player count on 4Netplayers Rust Server?
Tracking 4Netplayers Rust Server: 0 of 10 slots filled. Over seven days: average 0, peak 1 players. Busiest window in 48 hours: 16:00 UTC, 1 players on average.
How does 4Netplayers Rust Server compare in the rankings?
On player hours over seven days, 4Netplayers Rust Server ranks #6,198, inside the top 28% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on 4Netplayers Rust Server?
The map on 4Netplayers Rust Server is procedural, size 4,000, seed 1234567890, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
How to Join
What is the way to join 4Netplayers Rust Server?
To connect: start Rust, press F1, enter client.connect 213.202.205.35:21200 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.