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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,857online PAX95,257playing OCC4,045with players WIPED 3H161
MODModded traffic
Callsign

DNN4653=

Dannabell@4Netplayers

Online 213.202.205.23:21300 checked 11m ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak 1
Rank#4,653top 21%
Last wipe25d agono schedule published
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.

The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 37d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Dannabell@4Netplayers appear in Rust Tracker lists and filters?

On Rust Tracker, Dannabell@4Netplayers sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Dannabell@4Netplayers?

The game's server browser reads these tags from Dannabell@4Netplayers: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Dannabell@4Netplayers when wipe day lands?

The average peak across recent wipes: 1 players. 1 hours after the latest wipe, the crowd peaked.

On what schedule does Dannabell@4Netplayers wipe?

One wipe a month for Dannabell@4Netplayers: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 25 days 21 hours.

Location and Status

Is Dannabell@4Netplayers up, and how does its uptime hold?

Tracking shows Dannabell@4Netplayers online as of now. By its own uptime figure, the last restart was roughly 9 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 September 2026.

What Rust version is Dannabell@4Netplayers on?

Rust network protocol 2635 and build 168909 on Linux is what Dannabell@4Netplayers runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Dannabell@4Netplayers run?

Average server fps over the last 48 hours: 30, with a low of 27. Buildings, deployables and the rest of the world took it to a maximum of 148,514 entities. It drew as much as 3,693 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Dannabell@4Netplayers sit?

No region is published by Dannabell@4Netplayers. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 213.202.205.23:21300.

Population

How many players are on Dannabell@4Netplayers right now?

Slots 10; players on board 1: that is Dannabell@4Netplayers now. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 1 players.

How does Dannabell@4Netplayers compare in the rankings?

On player hours over seven days, Dannabell@4Netplayers ranks #4,653, inside the top 21% of all ranked servers.

Settings

Which settings and rules are confirmed on Dannabell@4Netplayers?

The name of Dannabell@4Netplayers carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Dannabell@4Netplayers on?

A procedural map of size 5,000 runs on Dannabell@4Netplayers, generated by the game from seed 523218427. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join Dannabell@4Netplayers?

To connect: start Rust, press F1, enter client.connect 213.202.205.23:21300 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.