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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,736online PAX72,836playing OCC3,680with players WIPED 3H131
MODModded traffic
Callsign

CMB11589

Combat Local - Carbon Dev

Offline 213.182.203.76:28015 checked 3d ago

moddedcarbon
Clearance · join
Players now 1/ 10 10% full
7-day average1peak 1
Rank#11,589top 52%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Combat Local - Carbon Dev appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include Combat Local - Carbon Dev. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Combat Local - Carbon Dev?

These tags are published by Combat Local - Carbon Dev for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does Combat Local - Carbon Dev wipe?

Combat Local - Carbon Dev's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 4 days 1 hours.

Location and Status

What is the uptime on Combat Local - Carbon Dev, and is it online?

Tracking shows Combat Local - Carbon Dev offline as of now, last seen 3 days 19 hours ago. 0% uptime over the last 3 full days, with 0 of 72 hours up. The first sighting by Rust Tracker was 24 October 2026.

Which Rust build is Combat Local - Carbon Dev running?

Rust network protocol 2635 and build 168909 on Windows is what Combat Local - Carbon Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Which location is Combat Local - Carbon Dev in?

Nothing on region from Combat Local - Carbon Dev; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 213.182.203.76:28015.

Population

How many players are on Combat Local - Carbon Dev right now?

Offline: Combat Local - Carbon Dev, last seen 3 days 19 hours ago. Peak of 1 in the last seven days, average 1 players.

Where does Combat Local - Carbon Dev sit in the server rankings?

Top 52% of all ranked servers, and #11,589 on seven-day player hours: Combat Local - Carbon Dev.

Settings

Which settings and rules are confirmed on Combat Local - Carbon Dev?

No gather rate appears in Combat Local - Carbon Dev's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.

Connect

Which steps join Combat Local - Carbon Dev?

To connect: start Rust, press F1, enter client.connect 213.182.203.76:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.