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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,701online PAX42,340playing OCC3,047with players WIPED 3H101
MODModded traffic
Callsign

LCL15448

Rust Local

Offline 212.8.243.136:28015 checked 41d ago

vanillamoddedcarbon
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,448no region published
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Local appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Local sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Rust Local?

Listed for the server browser to read, Rust Local publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does Rust Local wipe?

The record holds too few of Rust Local's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 48 days 7 hours.

Server Details

What is the uptime on Rust Local, and is it online?

Tracking shows Rust Local offline as of now, last seen 41 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on Rust Local?

Confirmed for Rust Local: Rust network protocol 2633 and build 164530, Linux. To join, your game must be on the same protocol; Steam handles the update.

What location is Rust Local hosted in?

Nothing on region from Rust Local; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 212.8.243.136:28015.

Player Count

What is the player count on Rust Local?

Last seen 41 days 5 hours ago; Rust Local is offline at present.

Where does Rust Local sit in the server rankings?

Seven-day player hours put Rust Local at #15,448, within the top – of all ranked servers.

Settings

Which settings and rules are confirmed on Rust Local?

Nothing in Rust Local's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. Off: VAC, Valve's anti-cheat.

Which map is loaded on Rust Local?

Generated by the game: the procedural map on Rust Local.

How to Join

How do you get onto Rust Local?

Open the console in Rust with F1 after starting the game, then type client.connect 212.8.243.136:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,^z,^y,^v,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.