TRB15941
TroubleChute
Offline 212.3.130.143:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:01 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 33/500
-
02MODPlayers 122/100
-
03MODPlayers 53/225
-
04MODPlayers 13/700
-
05MODPlayers 3/200
-
06MODPlayers 3/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show TroubleChute?
Modded servers, tracked live — the Rust Tracker lists that include TroubleChute. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The game's server browser reads these tags from TroubleChute: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Build: 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on TroubleChute on wipe day?
Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for TroubleChute?
Too few wipes on record for TroubleChute to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 26 days 9 hours.
Server Details
What is the uptime on TroubleChute, and is it online?
Offline now, TroubleChute was last seen 23 days 7 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 2 October 2026.
Which Rust version is confirmed on TroubleChute?
Confirmed for TroubleChute: Rust network protocol 2634 and build 166586, Windows. The same protocol is required to join, and Steam updates it for you.
What location is TroubleChute hosted in?
No region is published by TroubleChute. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 212.3.130.143:28015.
Population
What is the player count on TroubleChute?
Offline: TroubleChute, last seen 23 days 7 hours ago.
What rank does TroubleChute carry among Rust servers?
Seven-day player hours put TroubleChute at #15,941, within the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on TroubleChute?
Nothing in TroubleChute's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for TroubleChute?
A procedural map runs on TroubleChute, generated by the game.
Connect
Which steps join TroubleChute?
To connect: start Rust, press F1, enter client.connect 212.3.130.143:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.