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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,826online PAX80,135playing OCC3,731with players WIPED 3H265
MODModded traffic
Callsign

MYS8774=

My Server

Online 212.220.216.79:11111 checked 13m ago

moddedoxide
Clearance · join
Players now 0/ 5 0% full
7-day average0peak 1
Rank#8,774top 39%
Last wipe7h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75115:0023:0007:0021:0005:0013:00Wiped Thu 29 Oct, 06:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040015:0023:0007:0021:0005:0013:00Wiped Thu 29 Oct, 06:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctMon 5 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 06:49 UTC7h ago – – running 0
Tue 20 Oct, 15:38 UTC8d ago – – – 1
Mon 5 Oct, 07:22 UTC24d ago 1 halved by day 1 15.3 days 1
Wed 30 Sep, 04:12 UTC29d ago 1 held half 5.1 days 0
Tue 29 Sep, 15:24 UTC29d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does My Server appear in Rust Tracker lists and filters?

On Rust Tracker, My Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that My Server is listed under?

Listed for the server browser to read, My Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on My Server when wipe day lands?

Recent wipes averaged a peak of 1 players. Half the peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 1 where it did not hold.

When does My Server wipe?

Wipe times at My Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 7 hours.

Location and Status

What is the uptime on My Server, and is it online?

Tracking shows My Server online as of now. The uptime it reports puts the last restart about 6 hours ago. 62 of 168 hours up over the last 7 full days: 37% uptime. The first sighting by Rust Tracker was 14 September 2026.

What Rust version is My Server on?

Confirmed for My Server: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on My Server?

Server fps held an average of 150 across the last 48 hours, never below 52. Maximum entities carried: 122,333, from buildings and deployables to everything else. It drew as much as 4,633 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is My Server hosted in?

Region: none published by My Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 212.220.216.79:11111.

Player Count

Is My Server busy?

My Server is at 0 players, capacity 5. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 07:00 UTC, averaging 1 players.

What rank does My Server carry among Rust servers?

Seven-day player hours put My Server at #8,774, within the top 39% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on My Server?

No gather rate appears in My Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for My Server?

A procedural map of size 2,500 runs on My Server, generated by the game from seed 1234567. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto My Server?

Open the console in Rust with F1 after starting the game, then type client.connect 212.220.216.79:11111. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.