LCL15344
Local Rust Dev
Offline 212.142.65.126:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:24 UTC25d ago | 1 | – | running | 0 |
| Sat 3 Oct, 17:01 UTC26d ago | 1 | – | 1.1 days | 0 |
| Fri 2 Oct, 19:26 UTC27d ago | 1 | – | 0.9 days | 0 |
| Sun 27 Sep, 13:10 UTC32d ago | 0 | – | 5.3 days | 0 |
| Fri 25 Sep, 20:09 UTC34d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 21/500
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02MODPlayers 132/100
-
03MODPlayers 36/225
-
04MODPlayers 10/700
-
05MODPlayers 44/700
-
06MODPlayers 182/215
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Local Rust Dev?
These Rust Tracker lists carry Local Rust Dev: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the tags mean that Local Rust Dev is listed under?
The game's server browser reads these tags from Local Rust Dev: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Local Rust Dev on wipe day?
At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
When does Local Rust Dev wipe?
Wipe times at Local Rust Dev are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 25 days 5 hours.
Location and Status
Is Local Rust Dev up, and how does its uptime hold?
Offline: Local Rust Dev confirmed offline, last seen 7 days 9 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 19 September 2026.
Which Rust build is Local Rust Dev running?
Confirmed for Local Rust Dev: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Local Rust Dev hosted in?
No region is published by Local Rust Dev. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 212.142.65.126:28015.
Population
What is the player count on Local Rust Dev?
Offline: Local Rust Dev, last seen 7 days 9 hours ago. Seven-day average for this server: 0 players.
How does Local Rust Dev compare in the rankings?
Seven-day player hours put Local Rust Dev at #15,344, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Rust Dev?
No gather rate appears in Local Rust Dev's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on Local Rust Dev?
A procedural map runs on Local Rust Dev, generated by the game.
Connect
Which steps join Local Rust Dev?
To connect: start Rust, press F1, enter client.connect 212.142.65.126:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.