MNK15502
MonkeyCode Test Server
Offline 212.107.28.58:28015 checked 43d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 78/500
-
02MODPlayers 132/100
-
03MODPlayers 143/225
-
04MODPlayers 51/700
-
05MODPlayers 143/700
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06MODPlayers 348/350
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show MonkeyCode Test Server?
On Rust Tracker, MonkeyCode Test Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does MonkeyCode Test Server carry, and what do they mean?
Listed for the server browser to read, MonkeyCode Test Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
Which wipe times are confirmed for MonkeyCode Test Server?
MonkeyCode Test Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 55 days 19 hours since this world was made.
Server Details
What is the uptime on MonkeyCode Test Server, and is it online?
Offline: MonkeyCode Test Server confirmed offline, last seen 43 days 3 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 14 September 2026.
Which Rust version is confirmed on MonkeyCode Test Server?
Rust network protocol 2633 and build 162929 is the build on MonkeyCode Test Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What location is MonkeyCode Test Server hosted in?
Nothing on region from MonkeyCode Test Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 212.107.28.58:28015.
Player Count
What is the player count on MonkeyCode Test Server?
Offline: MonkeyCode Test Server, last seen 43 days 3 hours ago.
Where does MonkeyCode Test Server sit in the server rankings?
Top – of all ranked servers, and #15,502 on seven-day player hours: MonkeyCode Test Server.
Map and Rules
Which settings and rules are confirmed on MonkeyCode Test Server?
No gather rate appears in MonkeyCode Test Server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is MonkeyCode Test Server on?
Generated by the game: the procedural map on MonkeyCode Test Server.
Connect
How do you get onto MonkeyCode Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 212.107.28.58:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.