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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,842online PAX74,292playing OCC3,699with players WIPED 3H224
MODModded traffic
Callsign

PRV15891

private-homelab

Offline 211.230.217.86:28015 checked 20d ago

moddedoxide
Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,891top 72%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep10 Oct13 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:29 UTC20d ago 0 – running 0
Thu 8 Oct, 23:40 UTC20d ago 0 – 0.4 days 0
Thu 8 Oct, 06:44 UTC21d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show private-homelab?

On Rust Tracker, private-homelab sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that private-homelab is listed under?

The game's server browser reads these tags from private-homelab: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on private-homelab on wipe day?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for private-homelab?

Wipe times at private-homelab are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 20 days 5 hours.

Location and Status

Is private-homelab up, and how does its uptime hold?

Offline now, private-homelab was last seen 20 days 4 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

Which Rust build is private-homelab running?

Confirmed for private-homelab: Rust network protocol 2634 and build 167231, Linux. The same protocol is required to join, and Steam updates it for you.

Which location is private-homelab in?

No region is published by private-homelab. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 211.230.217.86:28015.

Player Count

How many players are on private-homelab right now?

Last seen 20 days 4 hours ago; private-homelab is offline at present.

How does private-homelab compare in the rankings?

On player hours over seven days, private-homelab ranks #15,891, inside the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on private-homelab?

The name of private-homelab carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for private-homelab?

A procedural map runs on private-homelab, generated by the game.

Connect

How do you get onto private-homelab?

Open the console in Rust with F1 after starting the game, then type client.connect 211.230.217.86:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Slots: 1.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build Build: 167231.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.