LCL16033
Local Staging Test
Offline 209.222.101.220:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 159/500
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02MODPlayers 130/100
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03MODPlayers 190/225
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04MODPlayers 67/700
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05MODPlayers 12/200
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06MODPlayers 20/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Local Staging Test?
Modded servers, tracked live — the Rust Tracker lists that include Local Staging Test. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Local Staging Test?
These tags are published by Local Staging Test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166427 (Build): The game build is 166427; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
Which wipe times are confirmed for Local Staging Test?
The record holds too few of Local Staging Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 28 days 14 hours.
Location and Status
What is the uptime on Local Staging Test, and is it online?
Offline: Local Staging Test confirmed offline, last seen 28 days 13 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 30 September 2026.
Which Rust build is Local Staging Test running?
Rust network protocol 2634 and build 166427 is the build on Local Staging Test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
What location is Local Staging Test hosted in?
Region: none published by Local Staging Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 209.222.101.220:28015.
Player Count
What is the player count on Local Staging Test?
Last seen 28 days 13 hours ago; Local Staging Test is offline at present.
Where does Local Staging Test sit in the server rankings?
On player hours over seven days, Local Staging Test ranks #16,033, inside the top 67% of all ranked servers.
Settings
Which settings and rules are confirmed on Local Staging Test?
Nothing in Local Staging Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Local Staging Test?
A procedural map runs on Local Staging Test, generated by the game.
Connect
What is the way to join Local Staging Test?
Open the console in Rust with F1 after starting the game, then type client.connect 209.222.101.220:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166427,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166427
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.