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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,715online PAX57,218playing OCC3,311with players WIPED 3H174
MODModded traffic
Callsign

CPB15338=

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 7m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 128 0% full
7-day average0peak –
Rank#15,338top 69% · #1508 in NA
Last wipe25d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.

The force wipe · high confidence

usual gap18.6 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC44d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry [US] Capybara Land | Custom NPCs?

These Rust Tracker lists carry [US] Capybara Land | Custom NPCs: Modded servers, tracked live and North America: live server tracking. These filters surface it on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that [US] Capybara Land | Custom NPCs is listed under?

The game's server browser reads these tags from [US] Capybara Land | Custom NPCs: gmvanilla (Game mode): Game mode: vanilla survival; mp128 (Max players): Capacity: 128 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): Server browser: listed under North America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [US] Capybara Land | Custom NPCs when wipe day lands?

Recent wipes averaged a peak of 0 players. 2 hours after the latest wipe, the crowd peaked.

When does [US] Capybara Land | Custom NPCs wipe?

Once a month is the wipe rate at [US] Capybara Land | Custom NPCs, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 13 hours. A monthly wipe schedule is published in its tags.

Server Details

Is [US] Capybara Land | Custom NPCs up, and how does its uptime hold?

Right now [US] Capybara Land | Custom NPCs is online. About 5 days 21 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [US] Capybara Land | Custom NPCs running?

Rust network protocol 2635 and build 168909 is the build on [US] Capybara Land | Custom NPCs; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Is [US] Capybara Land | Custom NPCs holding performance?

Server fps held an average of 215 across the last 48 hours, never below 185. Peak entity count: 129,729, covering buildings, deployables and all else in the world. It drew as much as 4,704 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is [US] Capybara Land | Custom NPCs in?

The NA tag places [US] Capybara Land | Custom NPCs in North America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 209.159.156.50:28015.

Player Count

How many players are on [US] Capybara Land | Custom NPCs right now?

Slots 128; players on board 0: that is [US] Capybara Land | Custom NPCs now. Seven-day average for this server: 0 players.

What rank does [US] Capybara Land | Custom NPCs carry among Rust servers?

Top 69% of all ranked servers and #1,508 in North America: [US] Capybara Land | Custom NPCs ranks #15,338 on player hours over the last seven days.

Map and Rules

Which settings and rules are confirmed on [US] Capybara Land | Custom NPCs?

Nothing in [US] Capybara Land | Custom NPCs's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.

What map is [US] Capybara Land | Custom NPCs on?

Generated by the game from seed 1342356771, the procedural map on [US] Capybara Land | Custom NPCs measures 4,800. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join [US] Capybara Land | Custom NPCs?

Open the console in Rust with F1 after starting the game, then type client.connect 209.159.156.50:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://www.qcgames.org/fr/accueil/.

Transponder codes

Server tags

What each one means.

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp128
Max players Capacity: 128 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America Server browser: listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.