OSM15848
osmium dev render-c (local)
Offline 208.88.69.27:28990 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 19/500
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02MODPlayers 123/100
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03MODPlayers 39/225
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04MODPlayers 10/700
-
05MODPlayers 46/700
-
06MODPlayers 188/215
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry osmium dev render-c (local)?
On Rust Tracker, osmium dev render-c (local) sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that osmium dev render-c (local) is listed under?
The game's server browser reads these tags from osmium dev render-c (local): gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167231 (Build): This server runs game build 167231; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
On what schedule does osmium dev render-c (local) wipe?
Too few wipes on record for osmium dev render-c (local) to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 21 days 10 hours since this world was made.
Location and Status
How reliable is osmium dev render-c (local), and is it online now?
Offline now, osmium dev render-c (local) was last seen 21 days 10 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 8 October 2026.
Which Rust build is osmium dev render-c (local) running?
Rust network protocol 2634 and build 167231 on Linux is what osmium dev render-c (local) runs. The same protocol is required to join, and Steam updates it for you.
Which location is osmium dev render-c (local) in?
Region: none published by osmium dev render-c (local). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 208.88.69.27:28990.
Population
Is osmium dev render-c (local) busy?
Offline now for osmium dev render-c (local), last seen 21 days 10 hours ago.
Where does osmium dev render-c (local) sit in the server rankings?
Top 72% of all ranked servers, and #15,848 on seven-day player hours: osmium dev render-c (local).
Map and Rules
Which settings and rules are confirmed on osmium dev render-c (local)?
Nothing in osmium dev render-c (local)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on osmium dev render-c (local)?
A procedural map runs on osmium dev render-c (local), generated by the game.
Connect
Which steps join osmium dev render-c (local)?
Open the console in Rust with F1 after starting the game, then type client.connect 208.88.69.27:28990. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.