OSM15867
osmium dev render-ui (local)
Offline 208.88.69.27:28980 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 126/500
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02MODPlayers 128/100
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03MODPlayers 197/225
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04MODPlayers 77/700
-
05MODPlayers 226/700
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06MODPlayers 349/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry osmium dev render-ui (local)?
Modded servers, tracked live — the Rust Tracker lists that include osmium dev render-ui (local). These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does osmium dev render-ui (local) carry, and what do they mean?
The game's server browser reads these tags from osmium dev render-ui (local): gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): Slots: 4; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): This server runs game build 167231; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does osmium dev render-ui (local) wipe?
osmium dev render-ui (local)'s rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 21 days 6 hours since this world was made.
Server Details
Is osmium dev render-ui (local) up, and how does its uptime hold?
Offline: osmium dev render-ui (local) confirmed offline, last seen 21 days 6 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 8 October 2026.
Which Rust build is osmium dev render-ui (local) running?
Rust network protocol 2634 and build 167231 is the build on osmium dev render-ui (local); the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What location is osmium dev render-ui (local) hosted in?
No region is published by osmium dev render-ui (local). Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 208.88.69.27:28980.
Population
What is the player count on osmium dev render-ui (local)?
Offline: osmium dev render-ui (local), last seen 21 days 6 hours ago.
Where does osmium dev render-ui (local) sit in the server rankings?
Seven-day player hours put osmium dev render-ui (local) at #15,867, within the top 72% of all ranked servers.
Settings
Which settings and rules are confirmed on osmium dev render-ui (local)?
No gather rate appears in osmium dev render-ui (local)'s name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on osmium dev render-ui (local)?
A procedural map runs on osmium dev render-ui (local), generated by the game.
Connect
How do you get onto osmium dev render-ui (local)?
To connect: start Rust, press F1, enter client.connect 208.88.69.27:28980 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.