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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,780online PAX77,467playing OCC3,551with players WIPED 3H241
MODModded traffic
Callsign

GNG15276=

[GNG] Development Server | Staging & Plugin Testing

Online 208.73.203.30:7781 checked 14m ago

moddedoxide
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,276top 69%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC29d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [GNG] Development Server | Staging & Plugin Testing?

Modded servers, tracked live — the Rust Tracker lists that include [GNG] Development Server | Staging & Plugin Testing. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does [GNG] Development Server | Staging & Plugin Testing carry, and what do they mean?

Listed for the server browser to read, [GNG] Development Server | Staging & Plugin Testing publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166406 (Build): This server runs game build 166406; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [GNG] Development Server | Staging & Plugin Testing when wipe day lands?

The average peak across recent wipes: 3 players. 11 hours after the latest wipe, the crowd peaked.

On what schedule does [GNG] Development Server | Staging & Plugin Testing wipe?

The record holds too few of [GNG] Development Server | Staging & Plugin Testing's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 29 days 4 hours.

Server Details

How reliable is [GNG] Development Server | Staging & Plugin Testing, and is it online now?

Right now [GNG] Development Server | Staging & Plugin Testing is online. By its own uptime figure, the last restart was roughly 10 days 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on [GNG] Development Server | Staging & Plugin Testing?

Rust network protocol 2634 and build 166406 is the build on [GNG] Development Server | Staging & Plugin Testing; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does [GNG] Development Server | Staging & Plugin Testing run?

For the last 48 hours it averaged 205 server fps; the floor was 186. Buildings, deployables and the rest of the world took it to a maximum of 47,230 entities. Memory peaked at 4,350 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [GNG] Development Server | Staging & Plugin Testing sit?

Nothing on region from [GNG] Development Server | Staging & Plugin Testing; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 208.73.203.30:7781.

Player Count

How many players are on [GNG] Development Server | Staging & Plugin Testing right now?

Tracking [GNG] Development Server | Staging & Plugin Testing: 0 of 2 slots filled. Across the past seven days, 0 players on average.

What rank does [GNG] Development Server | Staging & Plugin Testing carry among Rust servers?

On player hours over seven days, [GNG] Development Server | Staging & Plugin Testing ranks #15,276, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on [GNG] Development Server | Staging & Plugin Testing?

Nothing in [GNG] Development Server | Staging & Plugin Testing's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on [GNG] Development Server | Staging & Plugin Testing?

Generated by the game from seed 1337, the procedural map on [GNG] Development Server | Staging & Plugin Testing measures 3,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join [GNG] Development Server | Staging & Plugin Testing?

To connect: start Rust, press F1, enter client.connect 208.73.203.30:7781 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://www.greatnorthgaming.com.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players 2 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166406
Build This server runs game build 166406.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.