Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,715online PAX57,218playing OCC3,311with players WIPED 3H174
MODModded traffic
Callsign

DDE15955

№[7] D2S DEAD EARTH Test Server 1

Offline 208.52.153.33:30015 checked 21d ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 200 0% full
7-day average0peak –
Rank#15,955top 72%
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:51 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign AQR511EU · groups of 8+ · monthly · 24 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 35/100
  2. 02MOD
    Callsign ART015groups of 20+ · monthly · 8 on average Art of Rust - Official dedicated art server
    Players 4/100
  3. 03MOD
    Callsign RGB016NA · groups of 100+ · monthly · 7 on average RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
    Players 6/200
  4. 04MOD
    Callsign LXN015EU · groups of 16+ · monthly · 6 on average [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire
    Players 5/50
  5. 05MOD
    Callsign UTC010EU · groups of 8+ · monthly · 3 on average UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA
    Players 4/40
  6. 06MOD
    Callsign FRF001EU · groups of 8+ · monthly · 2 on average [EU]FreeFields/Creative/Building/Sandbox
    Players 4/35
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry №[7] D2S DEAD EARTH Test Server 1?

On Rust Tracker, №[7] D2S DEAD EARTH Test Server 1 sits in these lists: Modded servers, tracked live, Build, creative and sandbox servers, Rust creative servers, tracked live and Roleplay Rust servers, tracked live. These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that №[7] D2S DEAD EARTH Test Server 1 is listed under?

The game's server browser reads these tags from №[7] D2S DEAD EARTH Test Server 1: gmrust (Game mode): Standard survival mode for Rust; mp200 (Max players): Slots: 200; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): Build: 167058; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^r (Roleplay): Server type: roleplay; ^c (Creative): Build freely — sandbox building with no gathering; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on №[7] D2S DEAD EARTH Test Server 1 when wipe day lands?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked.

When does №[7] D2S DEAD EARTH Test Server 1 wipe?

One wipe a month for №[7] D2S DEAD EARTH Test Server 1: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 days 15 hours. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is №[7] D2S DEAD EARTH Test Server 1, and is it online now?

Offline: №[7] D2S DEAD EARTH Test Server 1 confirmed offline, last seen 21 days 22 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is №[7] D2S DEAD EARTH Test Server 1 running?

Rust network protocol 2634 and build 167058 is the build on №[7] D2S DEAD EARTH Test Server 1; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

Which location is №[7] D2S DEAD EARTH Test Server 1 in?

Nothing on region from №[7] D2S DEAD EARTH Test Server 1; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 208.52.153.33:30015.

Player Count

How many players are on №[7] D2S DEAD EARTH Test Server 1 right now?

Offline now for №[7] D2S DEAD EARTH Test Server 1, last seen 21 days 22 hours ago.

What rank does №[7] D2S DEAD EARTH Test Server 1 carry among Rust servers?

On player hours over seven days, №[7] D2S DEAD EARTH Test Server 1 ranks #15,955, inside the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on №[7] D2S DEAD EARTH Test Server 1?

Nothing in №[7] D2S DEAD EARTH Test Server 1's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs build & creative, no gathering, just sandbox building. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. Its label is vanilla: facepunch's game unaltered: rates, kits and rules unchanged. VAC is off, Valve's anti-cheat.

Which map is loaded on №[7] D2S DEAD EARTH Test Server 1?

Generated by the game from seed 15565093, the procedural map on №[7] D2S DEAD EARTH Test Server 1 measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join №[7] D2S DEAD EARTH Test Server 1?

To connect: start Rust, press F1, enter client.connect 208.52.153.33:30015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://d2s.tebex.io/.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,^m,^v,^r,^c,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp200
Max players Slots: 200.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build Build: 167058.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Gameplay

^r
Roleplay Server type: roleplay.
^c
Creative Build freely — sandbox building with no gathering.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.