WRZ3097=
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases
Online 208.52.153.33:28079 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW26d ago | 10 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 47/100
-
02MODPlayers 4/100
-
03MODPlayers 5/200
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04MODPlayers 8/50
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05MODPlayers 3/40
-
06MODPlayers 9/35
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
These Rust Tracker lists carry №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Modded servers, tracked live, Build, creative and sandbox servers, Rust creative servers, tracked live, Roleplay Rust servers, tracked live and Zombie servers, on radar. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The game's server browser reads these tags from №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^r (Roleplay): Server type: roleplay; ^c (Creative): No gathering; sandbox building lets you build what you like; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases when wipe day lands?
The average peak across recent wipes: 10 players. 26 hours after the latest wipe, the crowd peaked.
When does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases wipe?
Once a month is the wipe rate at №[4] D2S WarZone PvE 1000 Zombies Raidable Bases, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 25 days 22 hours. A monthly wipe schedule is published in its tags.
Location and Status
Is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases up, and how does its uptime hold?
№[4] D2S WarZone PvE 1000 Zombies Raidable Bases is up and online at this moment. The uptime it reports puts the last restart about 4 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Confirmed for №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Server fps held an average of 30 across the last 48 hours, never below 29. Maximum entities carried: 141,497, from buildings and deployables to everything else. Peak memory use: 5,189 MB. Players feel lag when fps drops and the entity count climbs.
What location is №[4] D2S WarZone PvE 1000 Zombies Raidable Bases hosted in?
No region is published by №[4] D2S WarZone PvE 1000 Zombies Raidable Bases. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 208.52.153.33:28079.
Population
What is the player count on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Tracking №[4] D2S WarZone PvE 1000 Zombies Raidable Bases: 1 of 40 slots filled. Over seven days: average 1, peak 6 players. Busiest window in 48 hours: 21:00 UTC, 6 players on average.
What rank does №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carry among Rust servers?
Seven-day player hours put №[4] D2S WarZone PvE 1000 Zombies Raidable Bases at #3,097, within the top 14% of all ranked servers.
Settings
Which settings and rules are confirmed on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The name of №[4] D2S WarZone PvE 1000 Zombies Raidable Bases carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs build & creative, building in a sandbox, no gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
The map on №[4] D2S WarZone PvE 1000 Zombies Raidable Bases is procedural, size 4,250, seed 1704574028, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto №[4] D2S WarZone PvE 1000 Zombies Raidable Bases?
Open the console in Rust with F1 after starting the game, then type client.connect 208.52.153.33:28079. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://d2s.tebex.io/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,^m,^v,^r,^c,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
^c
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.